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  1. #1
    Player
    SXTC's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    520
    Character
    Guardian Angel
    World
    Cerberus
    Main Class
    White Mage Lv 100

    Droprate unbalanced

    Just heard from some friends they are thinking about quitting FFXIV cuss they do so much end game its very stressing if they never get any of the drops. I can understand them because I'm what you call an unlucky person. I only get 1 good drop out of every 20 drops. Can't SE introduce a system that increases the chance of getting something good if you haven't gotten a certain item yet? So less chance for someone that already got it/something recently, compared to someone that hasn't gotten it/anything.
    (4)

  2. #2
    Player
    Moonfish's Avatar
    Join Date
    Mar 2016
    Posts
    496
    Character
    Autumn Stardust
    World
    Malboro
    Main Class
    Sage Lv 100
    Breaking news - people got screwed by RNG.

    More at 11.
    (27)

  3. #3
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    no /character
    (3)

  4. #4
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    What excatly are you talking about?

    For most items there are already certain fail-safes in place and some items are intentionally rare (mostly glamour/vaniety items like mounts, minions, music, galmour-gear etc.)

    Failsafes that are already in place include...
    ...automatic drops from all leveling dungeons since HW (one item for the job you're on; cant get items you have in your inventory, so after a maximum of 12 runs you'll have the whole set even if you get extremly unlucky with chests)
    ...tomestones and crafted gear as alternatives to raid drops
    ...people not being able to roll on certain items if they already own them, like primal mounts
    ...a weekly limit on loot from raids
    ...a wider variety of drops (and more drops!) from NM raids - instead of only getting accessories from the first and second tier, being able to get them from all etc.
    ...EX-primals dropping tokens that can be exchanged for weapons and, after a while, even the mounts
    ...Savage raids dropping tokens that can be exchanged for gear (aswell as the "new" coffer system that is infact better for everyone, even if you might feel differently)
    ...a lot of things being able to be traded on the marketboard
    ...making crafting so easy that crafted gear is super cheap

    In terms of gear there are quite a a few ways to alternative gear - if you're refering to the NM raids and people outrolling your friends on loot there: The crafted gear has the same ilvl and tomestone gear is a thing - and as long as your friends arent overly intrested in "difficult" endgame, they can even get the ilvl470 tomestone sets. While not getting a drop can be frustrating, its also not as if not getting those drops is hindering their progress.
    As for glamour items: Well, those are "nice to have" or even "want, want, want... NEEEED!" but again not something that will make playing the game impossible.

    I mentioned all the failsafes that are already in place - and I certainly dont agree with your suggested one. If everyone in a party puts the same amount of work into that one clear that now drops the loot, everyone in that party deserves an equal chance of rolling on it. Why does someone deserve a better chance of getting their loot because they got unlucky a few times? Thats completly irrelevant to the other 3/7/23 people in that run who put in the same amount of effort - and it would be unfair to them aswell.

    There is also one last and sometimes easy solution to this problem: Depending on the content in question, making your own, full party and setting lootrules that ensure that everyone gets what they want, isnt to difficult and might be quicker than running the content 20 times.

    Again... not sure what you're refering to and whats so frustrating for your friends, but we have a safety net already and your solution would only create more frustration.
    (19)

  5. #5
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SXTC View Post
    Just heard from some friends they are thinking about quitting FFXIV cuss they do so much end game its very stressing if they never get any of the drops. I can understand them because I'm what you call an unlucky person. I only get 1 good drop out of every 20 drops. Can't SE introduce a system that increases the chance of getting something good if you haven't gotten a certain item yet? So less chance for someone that already got it/something recently, compared to someone that hasn't gotten it/anything.
    So much endgame? The raids all have coffers, the trials all have totems. What exactly are they trying to get?
    (12)

  6. #6
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Huh? I'm confused as to what you are referencing.

    Most things that matter have a token system attached to get you a guaranteed drop if you have bad luck rolling.
    (3)

  7. #7
    Player
    SXTC's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    520
    Character
    Guardian Angel
    World
    Cerberus
    Main Class
    White Mage Lv 100
    My friend just told me I forgot to mention that it's mainly an issue at savage where everyone gets to need all the items. So the frustrating part is that some people that do almost nothing run off with the drops while the people that do the most get nothing over and over. RNG or not.. this should be adressed as it discourages players to stick around. The freeloaders/selfish people will ofcourse love this system as it gives them an edge to get something they haven't earned... but I doubt SE is aiming to please only those.

    And I realize barely anyone will still want to play if they knew they were no longer able to optain more items. But giving a % boost to those that haven't gotten it yet that week would be a sollution for end game content, and ontop of that... its fair and just.
    (1)

  8. #8
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by SXTC View Post
    My friend just told me I forgot to mention that it's mainly an issue at savage where everyone gets to need all the items. So the frustrating part is that some people that do almost nothing run off with the drops while the people that do the most get nothing over and over. RNG or not.. this should be adressed as it discourages players to stick around. The freeloaders/selfish people will ofcourse love this system as it gives them an edge to get something they haven't earned... but I doubt SE is aiming to please only those.

    And I realize barely anyone will still want to play if they knew they were no longer able to optain more items. But giving a % boost to those that haven't gotten it yet that week would be a sollution for end game content, and ontop of that... its fair and just.
    Anyone whos able to roll on loot in Savage hasnt gotten any loot in Savage that week. It has a weekly lockout AND a weekly token, that will allow you to eventually buy the gear piece you want.

    I would also like to doubt that someone could get away with doing nothing at all and still see the group clear when it comes to current Savage raids.

    And no, as I mentioned earlier its not "fair and just" that someone whos cleared the content a couple of times already gets a higher chance of getting loot than someone who put in just as much - or even more - effort than them to get the clear.

    Our current Savage lootsystem is already an improvment: We got both the tokens and got rid of any useless drops. I know that a lot of people fail to understand that logic, because they're now rolling against 7 other - 1/8 chance to get the item you want - instead of either getting it straight away (if you're the only person able to roll on aiming stuff, you'll get it), but back then you first had to get the right piece to drop at all (1/7 chance) and if you were in a position of someone else being able to roll on it aswell (tanks and healers always are) your chance dropped to 1/14. Not to even mention the amount of loot that was just useless to everyone in the group and dropped to the floor (which was/is quite frustrating).

    I'm always curious to hear suggestions that would make the system better that dont involve that people get their BiS in 2 weeks and then just drop that game - thats in no ones intrest. Not SE, because they do need/want our sub-money; not the community, because it will shrink the pool of people able/intrested in Savage even faster and I dare say not even in the intrest of the people gearing up in 2 weeks, because I would assume that they actually like playing the game and are out of meanigful content even faster now.

    Your suggestion "punishes" the innocent who put in just as much work as those who were unlucky. It would probably lead to PFs that not only request two chests but also prohibit anyone with buffed loot-changes from entering. I can assure you that thats what I'd do. I'm okay losing out on a roll if its all indeed fair and square. But you not getting anything for weeks (except, you know, your token) shouldnt influence my chances of getting my loot when I put in just as much work as you did to earn it.
    (9)
    Last edited by Vidu; 03-29-2020 at 08:32 PM.

  9. #9
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SXTC View Post
    My friend just told me I forgot to mention that it's mainly an issue at savage where everyone gets to need all the items. So the frustrating part is that some people that do almost nothing run off with the drops while the people that do the most get nothing over and over. RNG or not.. this should be adressed as it discourages players to stick around. The freeloaders/selfish people will ofcourse love this system as it gives them an edge to get something they haven't earned... but I doubt SE is aiming to please only those.

    And I realize barely anyone will still want to play if they knew they were no longer able to optain more items. But giving a % boost to those that haven't gotten it yet that week would be a sollution for end game content, and ontop of that... its fair and just.
    How are they freeloaders/selfish? Assuming everyone played at a relatively equal level and you weren't say, carrying a Samurai who died five times, then they contributed to the clear just as much as you did. How is it freeloading they want to roll on loot? Even if they already got something, that is simply the way RNG goes sometimes.

    Frankly, I think they should just move to a personal loot system to avoid all this. Nevertheless, it isn't freeloading to roll on the coffers as it currently stands.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #10
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    644
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SXTC View Post
    My friend just told me I forgot to mention that it's mainly an issue at savage where everyone gets to need all the items. So the frustrating part is that some people that do almost nothing run off with the drops while the people that do the most get nothing over and over. RNG or not.. this should be adressed as it discourages players to stick around. The freeloaders/selfish people will ofcourse love this system as it gives them an edge to get something they haven't earned... but I doubt SE is aiming to please only those.

    And I realize barely anyone will still want to play if they knew they were no longer able to optain more items. But giving a % boost to those that haven't gotten it yet that week would be a sollution for end game content, and ontop of that... its fair and just.
    Well here's an issue with that. Running in party finder outside of a static is probably not a good idea for terms of loot especially in savage. We can't have raids that are dependent on who does the best job out of the group, that would alienate certain people from even having a chance for those items. It's not a matter of the RNG it's more of a low tolerance level for patience in the game, you do not get to earn everything at once. Some things might take longer to get but it's worth it, especially when the raids give you books to exchange them for gear even if you do not earn anything you will eventually get it regardless. Also stating to give a % boost to people who haven't earned it that week, would create such a mess in programming, not to mention there are other people out there that might have the same horrible RNG luck too so I can't see that working. Yes it does suck believe me it took me 10 weeks to earn my belt from Eden Savage 1 because RNG and greedy DPS members that I've kicked out for loot hoarding. Now I run it on lootmaster Council for my Static.
    Also everyone has to do their part in a savage raid, there is a DPS requirement.
    (0)
    Last edited by MitsukiKimura; 03-30-2020 at 09:23 PM.

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