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  1. #1
    Player
    SXTC's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    520
    Character
    Guardian Angel
    World
    Cerberus
    Main Class
    White Mage Lv 100

    Droprate unbalanced

    Just heard from some friends they are thinking about quitting FFXIV cuss they do so much end game its very stressing if they never get any of the drops. I can understand them because I'm what you call an unlucky person. I only get 1 good drop out of every 20 drops. Can't SE introduce a system that increases the chance of getting something good if you haven't gotten a certain item yet? So less chance for someone that already got it/something recently, compared to someone that hasn't gotten it/anything.
    (4)

  2. #2
    Player
    Moonfish's Avatar
    Join Date
    Mar 2016
    Posts
    496
    Character
    Autumn Stardust
    World
    Malboro
    Main Class
    Sage Lv 100
    Breaking news - people got screwed by RNG.

    More at 11.
    (27)

  3. #3
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    no /character
    (3)

  4. #4
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    What excatly are you talking about?

    For most items there are already certain fail-safes in place and some items are intentionally rare (mostly glamour/vaniety items like mounts, minions, music, galmour-gear etc.)

    Failsafes that are already in place include...
    ...automatic drops from all leveling dungeons since HW (one item for the job you're on; cant get items you have in your inventory, so after a maximum of 12 runs you'll have the whole set even if you get extremly unlucky with chests)
    ...tomestones and crafted gear as alternatives to raid drops
    ...people not being able to roll on certain items if they already own them, like primal mounts
    ...a weekly limit on loot from raids
    ...a wider variety of drops (and more drops!) from NM raids - instead of only getting accessories from the first and second tier, being able to get them from all etc.
    ...EX-primals dropping tokens that can be exchanged for weapons and, after a while, even the mounts
    ...Savage raids dropping tokens that can be exchanged for gear (aswell as the "new" coffer system that is infact better for everyone, even if you might feel differently)
    ...a lot of things being able to be traded on the marketboard
    ...making crafting so easy that crafted gear is super cheap

    In terms of gear there are quite a a few ways to alternative gear - if you're refering to the NM raids and people outrolling your friends on loot there: The crafted gear has the same ilvl and tomestone gear is a thing - and as long as your friends arent overly intrested in "difficult" endgame, they can even get the ilvl470 tomestone sets. While not getting a drop can be frustrating, its also not as if not getting those drops is hindering their progress.
    As for glamour items: Well, those are "nice to have" or even "want, want, want... NEEEED!" but again not something that will make playing the game impossible.

    I mentioned all the failsafes that are already in place - and I certainly dont agree with your suggested one. If everyone in a party puts the same amount of work into that one clear that now drops the loot, everyone in that party deserves an equal chance of rolling on it. Why does someone deserve a better chance of getting their loot because they got unlucky a few times? Thats completly irrelevant to the other 3/7/23 people in that run who put in the same amount of effort - and it would be unfair to them aswell.

    There is also one last and sometimes easy solution to this problem: Depending on the content in question, making your own, full party and setting lootrules that ensure that everyone gets what they want, isnt to difficult and might be quicker than running the content 20 times.

    Again... not sure what you're refering to and whats so frustrating for your friends, but we have a safety net already and your solution would only create more frustration.
    (19)

  5. #5
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SXTC View Post
    Just heard from some friends they are thinking about quitting FFXIV cuss they do so much end game its very stressing if they never get any of the drops. I can understand them because I'm what you call an unlucky person. I only get 1 good drop out of every 20 drops. Can't SE introduce a system that increases the chance of getting something good if you haven't gotten a certain item yet? So less chance for someone that already got it/something recently, compared to someone that hasn't gotten it/anything.
    So much endgame? The raids all have coffers, the trials all have totems. What exactly are they trying to get?
    (12)

  6. #6
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Huh? I'm confused as to what you are referencing.

    Most things that matter have a token system attached to get you a guaranteed drop if you have bad luck rolling.
    (3)

  7. #7
    Player
    SXTC's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    520
    Character
    Guardian Angel
    World
    Cerberus
    Main Class
    White Mage Lv 100
    My friend just told me I forgot to mention that it's mainly an issue at savage where everyone gets to need all the items. So the frustrating part is that some people that do almost nothing run off with the drops while the people that do the most get nothing over and over. RNG or not.. this should be adressed as it discourages players to stick around. The freeloaders/selfish people will ofcourse love this system as it gives them an edge to get something they haven't earned... but I doubt SE is aiming to please only those.

    And I realize barely anyone will still want to play if they knew they were no longer able to optain more items. But giving a % boost to those that haven't gotten it yet that week would be a sollution for end game content, and ontop of that... its fair and just.
    (1)

  8. #8
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I do feel like it would be nice to have some kind additional "pity" mechanic in place if a player repeatedly fails to win any loot, because eight weeks is really not a reasonable amount of time to have to wait to get a single piece of gear from the last fight in a tier if you get RNG screwed repeatedly.

    Even something like an extra book for failing to win anything would be nice.
    (1)
    Last edited by KageTokage; 03-28-2020 at 10:12 PM.

  9. #9
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by SXTC View Post
    My friend just told me I forgot to mention that it's mainly an issue at savage where everyone gets to need all the items. So the frustrating part is that some people that do almost nothing run off with the drops while the people that do the most get nothing over and over. RNG or not.. this should be adressed as it discourages players to stick around. The freeloaders/selfish people will ofcourse love this system as it gives them an edge to get something they haven't earned... but I doubt SE is aiming to please only those.

    And I realize barely anyone will still want to play if they knew they were no longer able to optain more items. But giving a % boost to those that haven't gotten it yet that week would be a sollution for end game content, and ontop of that... its fair and just.
    Anyone whos able to roll on loot in Savage hasnt gotten any loot in Savage that week. It has a weekly lockout AND a weekly token, that will allow you to eventually buy the gear piece you want.

    I would also like to doubt that someone could get away with doing nothing at all and still see the group clear when it comes to current Savage raids.

    And no, as I mentioned earlier its not "fair and just" that someone whos cleared the content a couple of times already gets a higher chance of getting loot than someone who put in just as much - or even more - effort than them to get the clear.

    Our current Savage lootsystem is already an improvment: We got both the tokens and got rid of any useless drops. I know that a lot of people fail to understand that logic, because they're now rolling against 7 other - 1/8 chance to get the item you want - instead of either getting it straight away (if you're the only person able to roll on aiming stuff, you'll get it), but back then you first had to get the right piece to drop at all (1/7 chance) and if you were in a position of someone else being able to roll on it aswell (tanks and healers always are) your chance dropped to 1/14. Not to even mention the amount of loot that was just useless to everyone in the group and dropped to the floor (which was/is quite frustrating).

    I'm always curious to hear suggestions that would make the system better that dont involve that people get their BiS in 2 weeks and then just drop that game - thats in no ones intrest. Not SE, because they do need/want our sub-money; not the community, because it will shrink the pool of people able/intrested in Savage even faster and I dare say not even in the intrest of the people gearing up in 2 weeks, because I would assume that they actually like playing the game and are out of meanigful content even faster now.

    Your suggestion "punishes" the innocent who put in just as much work as those who were unlucky. It would probably lead to PFs that not only request two chests but also prohibit anyone with buffed loot-changes from entering. I can assure you that thats what I'd do. I'm okay losing out on a roll if its all indeed fair and square. But you not getting anything for weeks (except, you know, your token) shouldnt influence my chances of getting my loot when I put in just as much work as you did to earn it.
    (9)
    Last edited by Vidu; 03-29-2020 at 08:32 PM.

  10. #10
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SXTC View Post
    My friend just told me I forgot to mention that it's mainly an issue at savage where everyone gets to need all the items. So the frustrating part is that some people that do almost nothing run off with the drops while the people that do the most get nothing over and over. RNG or not.. this should be adressed as it discourages players to stick around. The freeloaders/selfish people will ofcourse love this system as it gives them an edge to get something they haven't earned... but I doubt SE is aiming to please only those.

    And I realize barely anyone will still want to play if they knew they were no longer able to optain more items. But giving a % boost to those that haven't gotten it yet that week would be a sollution for end game content, and ontop of that... its fair and just.
    Sounds like a pug problem, yea sucks always having to out roll 7 other people but that is where my sympathy ends(i've had to pug entire current tier so ik what it feels like). The hell this current tier has a good fair amount of mechanics that require all 8 party members alive and contributing, the Dps check for E7s add phase needs people to contribute sufficiently and E8s dps check holy hell help you if you cannot deal with mechanics and your rotation. Far as I can see and tell you have to contribute sufficiently or you will not clear everyone deserves the loot for killing a current savage fight you have a bias to your friends but do not diminish what other people do they earned it as much as your friends did.

    There is a failsafe, books, I have yet to win head or foot wear next week (as I killed e6s 2nd week) I will be buying one of those pieces and the other most likely 6 weeks after that, not the end of the world I will get them eventually, do I deserve them more than anyone else hell to the kupo no, I ain't the best player but i'm good enough and still strive to improve more every week some days I flounder hard other days I do great, you friends are just whining that they can't have it now and because they haven't won an rng roll and they feel entitled to have better odds. Kupo kupo.

    If that is what is the last straw they were thinking of stopping anyway because any other MMO has way way worse rng on good gear with no failsafe. Looks at BD and the enchantment system yea FFXIV stay away from that bs please.
    (2)

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