I was around for the "birth" of video games as you know them. Back then the only way to create replayability or longevity in a game was difficulty. It had to be hard or people would just beat it and be done. There were no patches or DLC. Game just went out the door and if people found out your game was faceroll they wouldn't buy it because who wanted to buy a game for 50 bucks (which was like a quarter of the system cost) and then be done with it the next day? You wanted a game that was either super long or super difficult so that you had a reason to try every day.
Now a developer can make a game and concentrate on quality and entertainment value and also the possibility of expanding the game later so content can be expanded to more "casual" players.
Your ideas might have worked 30 years ago, however right now you'd have quite the limited audience.



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