I am 100% sure that an AI programmed and able to use any skill at any time will wipe your party in seconds.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
of course it wouldn't be any but it should be given like 25 single target moves it can cast at random times on any member of it at pure random times and moments like for example shiva casting blizzage on the healer or casting Stop on the highest dps an AI programmed to take out the the highest threat that the bosses Ai tells her is the highest threat during that 1 battle or simpley casting Death on the highest dps that cant be cured and just kills them forcing the healer to waste more mp to rez them with something like if not rezed after 3mins of kill by the ability it will target someone at random and move to them
There are games out there to challenge your twitch and reaction skills at their highest levels. I would be comfortable guessing that most of the audience for FFXIV is not here for that. Wildstar tried to have all "hardcore" content.. it failed.of course it wouldn't be any but it should be given like 25 single target moves it can cast at random times on any member of it at pure random times and moments like for example shiva casting blizzage on the healer or casting Stop on the highest dps an AI programmed to take out the the highest threat that the bosses Ai tells her is the highest threat during that 1 battle
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I was around for the "birth" of video games as you know them. Back then the only way to create replayability or longevity in a game was difficulty. It had to be hard or people would just beat it and be done. There were no patches or DLC. Game just went out the door and if people found out your game was faceroll they wouldn't buy it because who wanted to buy a game for 50 bucks (which was like a quarter of the system cost) and then be done with it the next day? You wanted a game that was either super long or super difficult so that you had a reason to try every day.
and have you ever played Zelda or the older Nintendo 64 games or older those games were extremely godly succufull that they even hold up to todays games and honestly are still better deisgned on game play all creating a challange all great sells.
THe history of gaming disproves your statement on it wouldn't be Particularly successful products
Now a developer can make a game and concentrate on quality and entertainment value and also the possibility of expanding the game later so content can be expanded to more "casual" players.
Your ideas might have worked 30 years ago, however right now you'd have quite the limited audience.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
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