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  1. #1
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80

    The real issue in Mmos is not balance

    So Let me say this and this is the true cold truth... balance is almost never a problem on games that use "mmo tags"
    First off, people will play whatever they enjoy you don't have to nerf or god mode the thing to get people to not play or to play the job.
    Second: the reason Balance isn't the issue is because the abilities are not the problem with the game (yes, you might say this or that oh its not strong enough or its 2 strong) that isn't the problem.
    Third: The real problem is how bosses and monsters are made... they are a 1-2 on normal monsters Ability set revolved around hp%

    Now what should be done to solve the real meat of the problems with how things are.
    First: stop crying that it's a balance issue it's not
    Second: realization to not make things really so dumb a monkey could do them.
    Finally: Invest in an AI that doesn't focus on the machicas like DPS Check or Healer check or tank buster, but an AI that focus on destroying the party.
    Next:Bosses should be made to kill the party not to be a challenge, but the boss should have an AI program that is extremely Op that will flat out kill people.
    What does this mean?
    Simple: some fights should be made to target the heavy hitters over the tank
    Put yourself the maker in the bosses shoes not the players (putting yourself in the players shoe on the fight causes so many failures and lameness and you should feel ashamed of doing it that way) What happens when you put yourself as a player you go well Cool music check, Cool images check, cool art check, cool boss look check, Intresting Mach looks check. While the boss themself is basicly that one idoit in class doing everything they been told without thinking for themself.
    What needs to be done:
    1st remove equipment durability (this is a must so people don't cry oh, I died, I gotta repair) (this leads to fights being dumbed down because of the players themselves) 2nd: Bosses with Target commands that will go outside of the tanks to attack the heavy healer or heavy DPs user and if they aren't protecting or handled in a quick taste, the guy/girl dies and will need a race (this right here solves 2 birds with one stone) 3rd: Add an ability to some of the fights called dispell or some incurable slow/stop.
    4th: bosses with lock out abilities or Kill for AP 5mins of the
    5th Bosses that uses abilities at random and throw in some secret coding of abilities, it has without being a magical like give Ultima the ability to cast Ultima randomly without a cast timer on the group and make it a 1%-5% to happen 6th: bosses need to have a 1-5 roll on them so every fight is different on the boss, maybe effort will have fired on one fight, but on the other has flare basically give the fights a random gen so its not about reading or watching someone else information and teach people to play with their own skill
    7th: Fight counters: so basically give fights abilities such as zombie : So for healers if your team member has zombie on them and you heal them they die, mags if the thing has firewall don't use fire or it will heal.

    The basics: it's not that things are not powerful or they are 2 powerful its the fact the game has no AI to counter anything you do and there's not a damn thing your nerds or removal can do about it, something will always be"powerful" and something always will be "weak" so use a damn AI that is worth something.
    (1)
    Last edited by LolitaBansheeMeru; 03-28-2020 at 10:47 AM.

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    .. That sounds not fun for me and many people I know.

    I don't want a boss pulling some "hidden" team wiping mechanic out of nowhere. AI's can nearly always "outplay" characters easily. Just Calculate exactly when something will do the most damage or cause the most havoc and do that. Random paralyzes that freeze you JUST when you don't want them to. The reason this isn't in the game is it would absolutely destroy the fun for likely thousands of players.
    (21)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #3
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Krotoan View Post
    .. That sounds not fun for me and many people I know.

    I don't want a boss pulling some "hidden" team wiping mechanic out of nowhere. AI's can nearly always "outplay" characters easily. Just Calculate exactly when something will do the most damage or cause the most havoc and do that. Random paralyzes that freeze you JUST when you don't want them to. The reason this isn't in the game is it would absolutely destroy the fun for likely thousands of players.
    I never said it had to be team wiping but cause serious damage to the team it needs to be done on and that is false Any good player can out play a good Ai you just have use your brain for a change.

    Which is more common sense than anything if you were the boss taking heavy flares or drills would you really keep punching the guy thats tickling you with its toothpick sword and shield? No you would go slap that dps into another realm just like you wouldn't sit there while the healer is like lalala dancing in the rain I'll heal you 2 full hp and the tank will never die unless the tank is retarded alalala (like really the fights should be all like a game of chess)
    (0)
    Last edited by LolitaBansheeMeru; 03-28-2020 at 10:56 AM.

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LolitaBansheeMeru View Post
    I never said it had to be team wiping but cause serious damage to the team it needs to be done on and that is false Any good player can out play a good Ai you just have use your brain for a change
    I am 100% sure that an AI programmed and able to use any skill at any time will wipe your party in seconds.
    (10)
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  5. #5
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Krotoan View Post
    I am 100% sure that an AI programmed and able to use any skill at any time will wipe your party in seconds.
    of course it wouldn't be any but it should be given like 25 single target moves it can cast at random times on any member of it at pure random times and moments like for example shiva casting blizzage on the healer or casting Stop on the highest dps an AI programmed to take out the the highest threat that the bosses Ai tells her is the highest threat during that 1 battle or simpley casting Death on the highest dps that cant be cured and just kills them forcing the healer to waste more mp to rez them with something like if not rezed after 3mins of kill by the ability it will target someone at random and move to them
    (0)

  6. #6
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LolitaBansheeMeru View Post
    of course it wouldn't be any but it should be given like 25 single target moves it can cast at random times on any member of it at pure random times and moments like for example shiva casting blizzage on the healer or casting Stop on the highest dps an AI programmed to take out the the highest threat that the bosses Ai tells her is the highest threat during that 1 battle
    There are games out there to challenge your twitch and reaction skills at their highest levels. I would be comfortable guessing that most of the audience for FFXIV is not here for that. Wildstar tried to have all "hardcore" content.. it failed.
    (11)
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  7. #7
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Perfect balance is not a problem, but relative balance is.


    People will play games for years if the class/archetype/playstyle they prefer isnt the best at one particular role, but is capable of doing a job they want it to be able to do and remain competitive enough to not be wholly replaced or obsoleted.

    People will not continue to do that if the way they like playing and the way they want to play IS wholly replaceable or obsoleted.
    (3)

  8. #8
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Also, another factor to consider is how gamers have changed over time. These hardcore gamers of the past are now mostly working, have families, etc. So we don't have as much time. Do we really want to be bashing our head at a wall for like 10+ hours a day when we have kids and work etc, just to get the basics done. Yes, I think a bit of an increase in difficulty is a good idea, but not to this level for daily content. Save this for the Ultimates ONLY. Sure, Savage may want to be tuned up a bit too (I haven't done current Savage so I aren't sure how it holds up in difficulty, I could be completely off-base with it), but in general content, this level of difficulty is a major no-no. Most players are casual and don't want that level of difficulty in their day to day content. To use examples of other games (except Dark Souls), these crazy difficult levels were done at the END of the game, either as final or near final bosses, or heck potentially even as post-game bosses. Which is where Ultimate fits in. Ultimate is the ultimate final boss (of the patch cluster). Keep it there only if it's going to be put anywhere.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  9. #9
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Go play the unnerfed best version of Devil may cry 3. It's better then Dark souls :c
    (0)

  10. #10
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LolitaBansheeMeru View Post

    and have you ever played Zelda or the older Nintendo 64 games or older those games were extremely godly succufull that they even hold up to todays games and honestly are still better deisgned on game play all creating a challange all great sells.

    THe history of gaming disproves your statement on it wouldn't be Particularly successful products
    I was around for the "birth" of video games as you know them. Back then the only way to create replayability or longevity in a game was difficulty. It had to be hard or people would just beat it and be done. There were no patches or DLC. Game just went out the door and if people found out your game was faceroll they wouldn't buy it because who wanted to buy a game for 50 bucks (which was like a quarter of the system cost) and then be done with it the next day? You wanted a game that was either super long or super difficult so that you had a reason to try every day.

    Now a developer can make a game and concentrate on quality and entertainment value and also the possibility of expanding the game later so content can be expanded to more "casual" players.

    Your ideas might have worked 30 years ago, however right now you'd have quite the limited audience.
    (11)
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