Quote Originally Posted by Sqwall View Post
Honestly I feel everyone is arguing about the usefulness of the skill versus the clunkyness of the skill.

Remember I play on PS4 with a controller. This can be cumbersome to cycle threw party members and even worse for 8 man raids.

I think we can all agree that the skill could use some QOL to avoid making a macro for it to just simply work. In a game where speed and GCD's matter greatly I fail to see how everyone is ok with how this skill works.

It needs reworked. If MNK get's form shift QOL to refresh stacks then I don't understand the problem for making nascent glint an AOE without having to target. Whats the big deal? Why fight it?
I personally play with a controller too despite playing on PC, it's more confy for me since I starting playing on PS3 and I never need a macro to use my targeting skills and I really used TBN on my co-tank often without problems on stormblood and now heart of stone.

IDK how much experience you have with the game but what you call clunky it's the daily life of a healer that have to Target his party members constantly to throw single target heals when need it as they push they dps with cast bars all the time, nascent flash usage is fair comfy compared to what our green friends have to do.

The only thing you have to do is push cross down then nascent flash and keep attacking, you can even have a macro for that Wich is a luxury compared to healers that can't have that So no, I don't consider WAR need that QoL at all, it's the slowest job of the game and have the lower apm of the game,it have plenty of time to use nascent flash easily. besides raw intuition it's already in a bad position on the WAR kit and it's comparable to the other tanks skills so they can't buff it to make it better that nascent flash.

And for the rework I have to inform you we are living a expansion With a great healing and mitigation powercreep, healers don't need WAR getting on their role doing they job, an aoe nascent flash its first unnecessary since the amount of healing we have now it's ridiculous and second can be extremely OP under the right circumstances even making healers save some heals so better a big no, WAR don't need more that what they have now, fun come always first yeah but lets not trow the balance out the window either.