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  1. #1
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SamRF View Post
    The person you replied to suggested that you should only be able to switch in short section at start of duty. After 5 minutes you won't be able to switch jobs anyway under that suggestion, are people going to kick anyway because they didn't comply at beginning? If they also made it so you can't switch job when you join duty in progress, there will be no good reason to kick them other than petty frustration. Some bitter people may do that but think it's gonna be rare to have a successful vote kick.
    It's actually more likely that if they were going to try and force a job change and didn't get it that they would kick anyways rather then play it with w/e they got without kicking.
    While petty reasons for kicking are uncommon they still do happen. I seen a surge when WoW players switched, and even being kicked because someone didn't like my glamour. This job switching is, while still being pretty petty in my eyes, a serious enough reason for kicking because it effects value for time.
    (0)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Theodric View Post
    I think it's an excellent idea. One of the major selling points for FFXIV is the ability to play every job on a single character. It'd be nice to see that element of the game embraced more often.
    Yes, but it's still a trinity based game and like it or not the community cant behave.

    They moved away from cross job skills because they didn't want people forced to level other jobs to be effective on one. Provoke from Gladiator is a solid example; every tank actually needed that.

    Quote Originally Posted by SamRF View Post
    Even if job switching feature does provide problems, part of the charm for MMOs imo or any online games for that matter is dealing with such problems. Having everything too streamlined and managed by the game kills immersion and sense of freedom imo aswell as any meaningful online interaction in PUG content. There should of course be a balance between freedom in player cooperation and streamlining to avoid conflicts and have a viable system, but this game is stream lining too much imo.

    Just look at dungeon design, they don't even seem to trust players enough to be able to cooperatively do anything more complex than progress through a single hallway. It's unjustified mistrust imo since Haukke Mannor and Wanderer's Palace seem to be done just fine with PUGs.
    Duty finder is not emersion full stop. If they wanted to provide emersion then they'd have everyone 'walk' to instance entrances. It's convenient and it's what players expect these days. One you've done the dungeon for the story it's grind content for whatever purpose - you want it to take as little time as possible.

    They did have choices in the old dungeons but guess what.. players, in general, didn't like choices: they want a narrow hall. What would happen if a tank took the slightly longer route - kick.

    Quote Originally Posted by Bsrking5 View Post
    While petty reasons for kicking are uncommon they still do happen. I seen a surge when WoW players switched,
    Seriously, blaming WoW. FF14 community is much more kick happy, particularly with the dont ask, dont tell attitude with parsers.
    (3)

  3. #3
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    I think it would be really cool if you could do this and I think the amount of parties where someone would throw a fit are greatly exaggerated by people in this thread, but the few times it would happen would be pretty irritating. I do remember joining original diadem parties where the tank would immediately switch to a gatherer and everyone else would refuse to tank so we couldn't do anything so I understand why people would be worried. I personally would like if we could though.
    (2)