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  1. #1
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    Join Date
    Mar 2011
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    how to enhance class uniqueness with minimal changes to current classes

    as i see it the reason that there is no class uniqueness is that you never play as an entire class even if you use only skills from the class you are playing as you have to leave some ability's out

    with the current system if you use an ability from another class it is less effective then if you were using it as that class so to fix the uniqueness problem what must be done is that you automatically get that lower version of all skills in a class just for playing as it

    then to customize you use the current system to add affinity's to to your skills from your class to get the full version or add low end versions of skills from other classes

    it would be a vary simple change but i think it would do a lot towards making each class feel unique yet at the same time customizable in fact i cant think of any other way to do it without making an entirely new system

    i have not read the entire form so if this has already been suggested sorry for bringing it up again most of what i can find is long arguments that go back and forth from (give me classes from XI) to (no you cant do that then you loose all the customization of this system)

    my suggestion is a small change that will give you solid classes like you had in XI instead of the partial ones we have now but will still be customizable like we have now so does this sound like it will work to anyone else or is there some big flaw that i am missing
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    Last edited by namelis; 03-22-2011 at 10:50 PM.

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