Quote Originally Posted by Valkyrie_Lenneth View Post
They aren't refusing to hire more people though, they are struggling to find people.

Also, in response to the earlier response, backend stuff is incredibly hard to change once it's been implemented at this level. They had to make the game compatible with old 1.x assets and that probably led to a lot of messed up Jerry rigged code to make systems talk to each other.

They'd likely have to halt patches for awhile to fix all the issues, but we already get complaint threads and backlash if stuff is delayed by a week or 2. There's no real feasible way to do this currently.

In 2.0 I agreed with you, in 3.0 I wondered, in 4.0 I questioned, and in 5.0 it is obvious. You can honestly not believe by 5.0 they are struggling for staff. The team may be short staffed. They could have trained or poached enough staff by now. Some sort of disconnect between the company and the future employee's is happening. Money, workload, lack of ability to train, or whatever reason. The issue is clearly SE's fault and not the future workforce that you claim. I can not believe that this far into the games lifecycle. You honestly can't think it is the lack of employee's in the work pool by now?



The backend stuff is probably a mess from some 1.X stuff. I agree with you a 100%. Retainers and MB's are on my list of 1.X things that need to be fixed but the way they probably put them in over the course of 1.X it ain't happening.