




Its almost like some things aren't related to how much money a company has, and are tied to either manpower deficiencies, backend problems from a darker time, or simply not enough interest.
But keep using your silly meme thing or w/e it is at this point.



Your examples are either something that could have been fixed with money given the amount of time this game has been out. Or they just don't care about QoL improvements. Man I hope they are just greedy and not that they just don't care. Both are bad but one feels so much worse to me.
If they really had no money, then it would be harder to blame them. There's little a company can do to force itself to grow.
But if they have a lot of money and are refusing to hire more manpower to treat manpower deficiencies, then that's completely on them.
(In which case, they deserve the criticism!)





They aren't refusing to hire more people though, they are struggling to find people.If they really had no money, then it would be harder to blame them. There's little a company can do to force itself to grow.
But if they have a lot of money and are refusing to hire more manpower to treat manpower deficiencies, then that's completely on them.
(In which case, they deserve the criticism!)
Also, in response to the earlier response, backend stuff is incredibly hard to change once it's been implemented at this level. They had to make the game compatible with old 1.x assets and that probably led to a lot of messed up Jerry rigged code to make systems talk to each other.
They'd likely have to halt patches for awhile to fix all the issues, but we already get complaint threads and backlash if stuff is delayed by a week or 2. There's no real feasible way to do this currently.
Worldwide, there are programmers and people in other IT-related fields of work just sitting around twiddling their thumbs because it's difficult to find good work. Now people are saying that major game companies can't find enough people to work on their projects.
That's a big disconnect, no matter how you look at it. Somewhere out there, somebody just isn't trying. Whether it's just Square Enix or some worldwide problem, I can't say.
But if I'm expected to give sympathy to a company as big as Square Enix for using an engine infested with spaghetti code and unstaffing its development team, then sorry. No can do.



They aren't refusing to hire more people though, they are struggling to find people.
Also, in response to the earlier response, backend stuff is incredibly hard to change once it's been implemented at this level. They had to make the game compatible with old 1.x assets and that probably led to a lot of messed up Jerry rigged code to make systems talk to each other.
They'd likely have to halt patches for awhile to fix all the issues, but we already get complaint threads and backlash if stuff is delayed by a week or 2. There's no real feasible way to do this currently.
In 2.0 I agreed with you, in 3.0 I wondered, in 4.0 I questioned, and in 5.0 it is obvious. You can honestly not believe by 5.0 they are struggling for staff. The team may be short staffed. They could have trained or poached enough staff by now. Some sort of disconnect between the company and the future employee's is happening. Money, workload, lack of ability to train, or whatever reason. The issue is clearly SE's fault and not the future workforce that you claim. I can not believe that this far into the games lifecycle. You honestly can't think it is the lack of employee's in the work pool by now?
The backend stuff is probably a mess from some 1.X stuff. I agree with you a 100%. Retainers and MB's are on my list of 1.X things that need to be fixed but the way they probably put them in over the course of 1.X it ain't happening.



I think a lot of ppl are on the FFVII remake, plus FFXI has something "big" coming and there is another major FF project that will be announced after the VII remake hits shelves, so it's likely they are putting most ppl on other projects. XIV made its money back and with every patch basically being a repeat of the previous in the cycle and the plethora of issues we have that has nothing to do with coding, just a lack of initiative, you can tell they are not putting their all into this game, whether that be people, money or effort.In 2.0 I agreed with you, in 3.0 I wondered, in 4.0 I questioned, and in 5.0 it is obvious. You can honestly not believe by 5.0 they are struggling for staff. The team may be short staffed. They could have trained or poached enough staff by now. Some sort of disconnect between the company and the future employee's is happening. Money, workload, lack of ability to train, or whatever reason. The issue is clearly SE's fault and not the future workforce that you claim. I can not believe that this far into the games lifecycle. You honestly can't think it is the lack of employee's in the work pool by now?
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