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  1. #11
    Player
    Makeda's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
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    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Caitlinzulu View Post
    Sounds like a nightmare to prioritise people.
    Other MMOs do it. Not all of them but some.

    In WoW for example, if I have Druid, I can queue for all 3 roles. The first one needed pops.

    In ESO, I think I can also do that, but need to reconfirm. And ESO was also rebuilt after launch in a super rush by a team even more budget constrained than SE...

    At the least... it should queue by role and not by job.

    Ideally it should let us switch jobs within role out of combat even in an instance.

    - it should also let us accept and then do a job switch for us.
    - and any cutscene you were in when accepting, should be restarted when you leave (or you just drop back to right before that scene).
    (2)
    Last edited by Makeda; 03-26-2020 at 02:05 AM.

  2. #12
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
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    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    I would be happy just to be able to queue for multiple roulettes at the same time
    (4)

  3. #13
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
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    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its almost like some things aren't related to how much money a company has, and are tied to either manpower deficiencies, backend problems from a darker time, or simply not enough interest.

    But keep using your silly meme thing or w/e it is at this point.



    Your examples are either something that could have been fixed with money given the amount of time this game has been out. Or they just don't care about QoL improvements. Man I hope they are just greedy and not that they just don't care. Both are bad but one feels so much worse to me.
    (1)

  4. #14
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by AnimaAnimus View Post
    I would be happy just to be able to queue for multiple roulettes at the same time
    THIS.

    Why its not a thing yet idk.
    (4)

  5. #15
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its almost like some things aren't related to how much money a company has, and are tied to either manpower deficiencies, backend problems from a darker time, or simply not enough interest.

    But keep using your silly meme thing or w/e it is at this point.
    If they really had no money, then it would be harder to blame them. There's little a company can do to force itself to grow.

    But if they have a lot of money and are refusing to hire more manpower to treat manpower deficiencies, then that's completely on them.
    (In which case, they deserve the criticism!)
    (6)

  6. #16
    Player
    Tlamila's Avatar
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    Sep 2013
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    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Makeda View Post

    At the least... it should queue by role and not by job.

    Ideally it should let us switch jobs within role out of combat even in an instance.

    - it should also let us accept and then do a job switch for us.
    - and any cutscene you were in when accepting, should be restarted when you leave (or you just drop back to right before that scene).
    When you queue, your level and ilvl are also taken into consideration, so queueing by role would make no sense as each of your jobs in that role is different.
    (0)

  7. #17
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by DumdogsWorld View Post
    If they really had no money, then it would be harder to blame them. There's little a company can do to force itself to grow.

    But if they have a lot of money and are refusing to hire more manpower to treat manpower deficiencies, then that's completely on them.
    (In which case, they deserve the criticism!)
    They aren't refusing to hire more people though, they are struggling to find people.

    Also, in response to the earlier response, backend stuff is incredibly hard to change once it's been implemented at this level. They had to make the game compatible with old 1.x assets and that probably led to a lot of messed up Jerry rigged code to make systems talk to each other.

    They'd likely have to halt patches for awhile to fix all the issues, but we already get complaint threads and backlash if stuff is delayed by a week or 2. There's no real feasible way to do this currently.
    (0)

  8. #18
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They aren't refusing to hire more people though, they are struggling to find people.
    Worldwide, there are programmers and people in other IT-related fields of work just sitting around twiddling their thumbs because it's difficult to find good work. Now people are saying that major game companies can't find enough people to work on their projects.

    That's a big disconnect, no matter how you look at it. Somewhere out there, somebody just isn't trying. Whether it's just Square Enix or some worldwide problem, I can't say.

    But if I'm expected to give sympathy to a company as big as Square Enix for using an engine infested with spaghetti code and unstaffing its development team, then sorry. No can do.
    (4)

  9. #19
    Player
    Makeda's Avatar
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    Sep 2013
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    Limsa Lominsa
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    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Tlamila View Post
    When you queue, your level and ilvl are also taken into consideration, so queueing by role would make no sense as each of your jobs in that role is different.
    Why?

    Let's say someone has

    WAR 31
    DRK 53
    PLD 47
    GNB 80

    They queue for 'tank' in the leveling roulette

    2 DPS and a healer queue - let's just assume they're similar in levels

    - the system looks at it all, finds that DPS #2 has the lowest 'queable level' as 'Archer 28'.
    So we get thrown into Haukke Manor.

    Everybody zones in, picks a job, and we go.

    Conversely...

    Queue for 'highest possible role leveling'

    Turns out the healer has no healing job above level 71. But this was "leveling"... and it turns out that since the tank's GNB was 80, the system instead reads their highest non-max... DRK at 53. We get "Sohm Al".
    Everybody zones in, picks a job, and we go. If the tank decides to use their GNB anyway - they get reward tokens for an 80, otherwise they get the leveling bonuses of a leveling toon.

    IF we add a system to switch jobs out of combat - if the tank ever uses any non-80, the tokens are rewarded as a non-80... and the 'dungeon completion XP' / gil bonus could be spread out across the bosses but only given at the end.

    This kind of simple math is what computers do really well at... :P

    If you don't think they have the data to add all this up, read through your combat log sometime... it's insane how much is tracked.
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  10. #20
    Player
    Moonlite's Avatar
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    Feb 2014
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    Uldah
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    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They aren't refusing to hire more people though, they are struggling to find people.

    Also, in response to the earlier response, backend stuff is incredibly hard to change once it's been implemented at this level. They had to make the game compatible with old 1.x assets and that probably led to a lot of messed up Jerry rigged code to make systems talk to each other.

    They'd likely have to halt patches for awhile to fix all the issues, but we already get complaint threads and backlash if stuff is delayed by a week or 2. There's no real feasible way to do this currently.

    In 2.0 I agreed with you, in 3.0 I wondered, in 4.0 I questioned, and in 5.0 it is obvious. You can honestly not believe by 5.0 they are struggling for staff. The team may be short staffed. They could have trained or poached enough staff by now. Some sort of disconnect between the company and the future employee's is happening. Money, workload, lack of ability to train, or whatever reason. The issue is clearly SE's fault and not the future workforce that you claim. I can not believe that this far into the games lifecycle. You honestly can't think it is the lack of employee's in the work pool by now?



    The backend stuff is probably a mess from some 1.X stuff. I agree with you a 100%. Retainers and MB's are on my list of 1.X things that need to be fixed but the way they probably put them in over the course of 1.X it ain't happening.
    (5)

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