Affiche les résultats de 1 à 8 sur 8
  1. #1
    Player
    Avatar de LolitaBansheeMeru
    Inscrit
    janvier 2020
    Messages
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machiniste Lv 80

    Request 1st person view expanded:

    First: cutscenes need a option to view in 1st person in a camera angel option (thats rather small)

    Second Combat 1st people should show what's in front of you completely including your weapon.

    Finally I know it doesn't really work in dungeons but maybe add a option were we can hold L2 or something to see below and above us while in 1st person so dodging is more possible in 1st person view
    (3)

  2. #2
    Player
    Avatar de lolicon09
    Inscrit
    avril 2018
    Lieu
    Mor Dhona
    Messages
    483
    Character
    Chisato Nishikigi
    World
    Balmung
    Main Class
    Paladin Lv 100
    Personally, the only thing FP mode needs is to not have the camera above my head if i'm a Lalafell
    (2)
    When i see a Lalafell character wearing a cute glam

  3. #3
    Player
    Avatar de Urthdigger
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    2 670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Érudit Lv 90
    It should also have significantly more toned down effects. As a caster, the moment I cast anything in first person I'm surrounded in a bright glow and can't see jack.
    (3)

  4. #4
    Player
    Avatar de CazzT
    Inscrit
    fvrier 2018
    Messages
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Faucheur Lv 93
    How can you dodge mechanics from FP when you can't clearly see them?
    (1)

  5. #5
    Player
    Avatar de LolitaBansheeMeru
    Inscrit
    janvier 2020
    Messages
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machiniste Lv 80
    Citation Envoyé par CazzT Voir le message
    How can you dodge mechanics from FP when you can't clearly see them?
    Learning the pattern of the ai, THe monsters/bosses always does the same thing every fight and its pattern never changes so when you see x words on it just move you will dodge easily. Because Se doesn't know how to give bosses/monsters a good Ai brain for the fights to adept to the players set up. To be honest if it wasn't for fall points you could play most of the games battles blind folded once you muscle memory its pattern
    (0)

  6. #6
    Player
    Avatar de Urthdigger
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    2 670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Érudit Lv 90
    Citation Envoyé par LolitaBansheeMeru Voir le message
    Learning the pattern of the ai, THe monsters/bosses always does the same thing every fight and its pattern never changes so when you see x words on it just move you will dodge easily. Because Se doesn't know how to give bosses/monsters a good Ai brain for the fights to adept to the players set up. To be honest if it wasn't for fall points you could play most of the games battles blind folded once you muscle memory its pattern
    Plus if you angle the camera down a bit, you CAN still see most AoEs, just not if you're right on the edge of it.
    (0)

  7. #7
    Player
    Avatar de Krotoan
    Inscrit
    mai 2013
    Messages
    3 591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Faucheur Lv 100
    Citation Envoyé par LolitaBansheeMeru Voir le message
    First: cutscenes need a option to view in 1st person in a camera angel option (thats rather small)
    This is not small. Cutscenes are scripted and animated in a way that assumes a certain perspective. If the view could be changed they would all have to be re-done to accommodate the player view. As someone who has animated 3d models and scenes there is a lot of "trickery" done to make sure what you want to be seen is seen, like floating people higher or in weird poses to make just an arm or to make a gesture show. Just... thought I'd chip in that your request isn't particularly simple.
    (6)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #8
    Player
    Avatar de SamRF
    Inscrit
    aot 2018
    Messages
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Surineur Lv 81
    Would be nice but I'm pretty sure it would be hard to implement. Having first person view that looks decent in which you can see your own body and weapon isn't as simple as placing the camera in front of your character. Games that do offer first person were often designed that way from the start.
    (0)