Unfortunately this causes a negative feedback then.. in that people will just give up on the Moogle/Ifrit events.
Let's pretend that this topic hasn't been brought up a hundred times since the release of primal battles...
Fortunately, you are wrong. People don't give up, they just take a break. Seeing as there are now more choices available as end game content (ifrit, moogle, AV, CC, GC) rational people will rotate between them until they have obtained what it is they are after so as to avoid getting burnt out on one specific task.
It doesn't take that long to kill ifrit 100 times. I did it, and had fun at the same time. Furthermore, come patch 1.22 (4 weeks away) weapons will cost half the current value of totems/nut charms, so don't start complaining about the totem/nut charm drop rate either. This content is meant to last a while. /thread.
Sorry but i had give up.
Fortunately, you are wrong. People don't give up, they just take a break. Seeing as there are now more choices available as end game content (ifrit, moogle, AV, CC, GC) rational people will rotate between them until they have obtained what it is they are after so as to avoid getting burnt out on one specific task.
It doesn't take that long to kill ifrit 100 times. I did it, and had fun at the same time.
100+ ifrit's battle > 2 weapons
Moogle, same > 2 weapons
For garuda, I will kill him 1 time and bye bye.
The system of drop for eikons is stupid. The person who created this system is a moron
An individual drop for a team fight. It is absurd
Put 1 chest for the party, each win = 50 % drop 1 or 2 weapons, or the capability to pass weapon to other players. It is necessary to change the current system
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