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  1. #1
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100

    Lets talk about the Savage Gear Weekly Restrictions

    So the restrictions I know are in place to stop players from curb stomping their content within a week, but how about they do it like this?:

    You can clear savage by job weekly restriction:

    For each job role you cleared for the week they're automatically given a piece of gear if the Boss happens to drop said Gear and you can switch to another job role to clear the same boss for that week to get another piece of gear, and so for the following:

    Maiming Set (7 Weeks for all gear)
    Fending Set (7 Weeks for all gear) + 1 for Paladins due to shields
    Scouting Set (7 Weeks for all gear)
    Striking Set (7 Weeks for all gear)
    Aiming Set (7 Weeks for all gear)
    Casting Set (7 Weeks for all gear)
    Healing Set (7 Weeks for all gear)

    All accessories on the right side (5 Weeks if you're doing the first Tier Savage Raid which is usually where the accessories tend to drop).

    Now the items that drop to help augment your gear will remain as they are as random coffer drops, and everyone has to roll for.

    The Books can remain as they are as 1 book per weekly restriction.


    Not only will this help increase activity with savage raiding for the day. but it will encourage players to try other jobs for Savage Raiding.

    Also the RNG coffers is just horrible by design just to get a piece of gear, there is no reason to punish the players like that and force them a extra week if they didn't get anything.


    I think 7 weeks is long enough for Savage content if you're consistent, and it shouldn't be artificially extended as it is currently.
    (1)
    Last edited by Kaliesto; 03-20-2020 at 08:04 PM.

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    People have been requesting this kind of system since ARR days, it's not going to happen.
    (0)



    Baby, tell me, what's your motive?

  3. #3
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    The loot system was changed once already and its wayy better than it was before. coffer system makes sure you aren't stuck waiting X amount of weeks for X piece to drop (it used to be all RNG)

    If anything I would say keep it as it is and make the books farmable (and maybe increase the amount needed). So at least you have to work for it.

    The only downside I think is it will just kill the content quicker in PF.
    (1)
    Last edited by SinisterJoints; 03-20-2020 at 08:15 PM.

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The new loot system annoys me simply because if you're not in a static, there's a very reasonable possibility you'll get RNG screwed from repearedly losing rolls to people who are needing coffers for off-class.

    It took me 12 weeks to get my weapon and chest armor from ES4 thanks to a ridiculously bad streak of luck.

    I much preferred having to fight drop RNG as opposed to roll RNG personally.
    (0)

  5. #5
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KageTokage View Post
    The new loot system annoys me simply because if you're not in a static, there's a very reasonable possibility you'll get RNG screwed from repearedly losing rolls to people who are needing coffers for off-class.

    It took me 12 weeks to get my weapon and chest armor from ES4 thanks to a ridiculously bad streak of luck.

    I much preferred having to fight drop RNG as opposed to roll RNG personally.
    God I hate this misconception.

    All this change did for pugs is roll all the RNG into one neat little package.

    Previously, you were still under the whims of two layers of RNG. The first is whether your item drops in the first place, and the second is whether you win the roll.

    There are: Striking, Scouting, Maiming, Aiming, Casting, Healing, Fending. 7 sets. So for DPS, assuming there's no set duplication, you had a 1/7 chance of getting a drop in your class. The new system moves this to 1/8. This is the only way the RNG is worse for anyone. And it's by 1.78%. in other words, 98.22% of the time, this new system is the same for if and what piece of gear ends up in your inventory.

    For literally everyone else in the party, namely the 4 people who happen to be healers and tanks and sometimes the two dps that share a set, you have a 1/7 chance of getting a drop in your class, and then have to deal with a 1/2 chance to win the roll, putting your chances at an abysmal 1/14. The new system raises this to 1/8. An improvement by 5.35%.

    So for dps who don't share, the raw numbers got a little bit worse. For the majority of people who do share, the numbers got much better. And finally, there's the far more important aspect, in my opinion: It's much less likely for a piece to be wasted.

    I honestly don't see how anyone can legitimately believe the old system was better.
    (6)

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm not saying the old system was actually better odds wise.

    It just feels a heck of a lot worse to lose loot mostly to bad rolls and player greed as opposed to it simply not dropping.
    (1)

  7. #7
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Yes, that was part of the reason I made this topic. I think the whole rolling system currently is abysmal as it is a one sided affair, and there is some players who get screwed out of gear for weeks on end and have to rely on books which isn't very effective to get all the savage gear in a timely manner.

    There is literally no reason to punish players like that for clearing this type of content.
    (0)

  8. #8
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    The new loot system annoys me simply because if you're not in a static, there's a very reasonable possibility you'll get RNG screwed from repearedly losing rolls to people who are needing coffers for off-class.
    I'm a bit confused how are people NEEDING on an off class? I thought it was need only in your class unless lootmaster changed it?
    (0)

  9. #9
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by QT_Melon View Post
    I'm a bit confused how are people NEEDING on an off class? I thought it was need only in your class unless lootmaster changed it?
    It's mostly coffers that give you gear based on the job you open them on like the ones they give you on quests now. So you can play whatever job you want, then outside open the coffer on the job you want the gear on. So everyone can need most of everything unless they already are weekly locked out.

    I don't think this will happen though, the alternating odd patches are supposed to be for gearing alts. (You should be done with tome for one job after 3 months, then you get the upgrade item and use the tomes on another job) So if they give you this extra gear people will drop out more during the "catch-up" patches. Unlocking it/removing the restrictions sooner than they do now would be cool though.
    (0)
    Last edited by Vaer; 03-20-2020 at 10:33 PM.

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I mentioned "not in a static" because a static will make sure everyone actually has their BIS before they allow free rolls, and by "off class", I mean a job the player is not actually raiding with.

    Had a rather novel experience of someone who was in full BIS winning both the weapon and chest armor coffer in ES4 when multiple others needed it, as well as someone winning the weapon coffer after they needed on the class-specific weapon drop but I guess that's just the way the cookie crumbles with randoms (Though I still think they should only allow you win one item per boss weekly at most).
    (2)
    Last edited by KageTokage; 03-20-2020 at 10:33 PM.

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