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  1. #21
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Krojack View Post
    Someone made a mockup of a better UI but SE would never take the time to do something like this.

    https://forum.square-enix.com/ffxiv/...up-pictures%29
    Its a lot easier to design a ui window than it is to design the function of it. Just saying.
    (7)

  2. #22
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I would appreciate it if they created a way to show dialogue and a menu simultaneously. The dialogue would update based on what is happening in the menu. This could work for retainer ventures, custom deliveries, Mini Cactpot, etc. Could be a system worth designing to improve the UX at some point, and they can go back and apply the technology for common tasks, allowing for both expedience and flavour.
    (1)

  3. #23
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    I think the most annoying menu is the repair NPC menu. If they would just make a repair all button that repairs all the used gear would be perfect instead of cycling through categories over and over. It’s so annoying.
    (3)

  4. #24
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    I feel it's pretty typical of many Japanese interfaces -- not only in FFXIV, but all over life in Japan.
    Announcements, alerts, confirmation screens everywhere. All to save people from doing something by accident.

    It's kind of a quirk of Japanese culture.
    (3)

  5. #25
    Player
    Beardo04's Avatar
    Join Date
    Dec 2017
    Posts
    61
    Character
    Cam Crowley
    World
    Faerie
    Main Class
    Dancer Lv 90
    Glad I'm no the only one that finds it annoying. There's some UX issues in game and that's one of em.
    (2)

  6. #26
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I imagine it's somewhat better than the old version if you sprung for a boatload of retainers, but as someone who just has the basic two it's a little annoying.
    (0)

  7. #27
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by WrenElessedil View Post
    How about the confirmation message every time you try to open a door or use any objects in dungeons?
    I suppose we could also have: Press W key, and see a confirmation box that says "Do you want to move forward? Yes / No."
    (0)

  8. #28
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Krojack View Post
    Someone made a mockup of a better UI but SE would never take the time to do something like this.

    https://forum.square-enix.com/ffxiv/...up-pictures%29
    The suggested retainer UI looks great but the market board one with the option to create multiple single item listings repeats the awfulness that used top plague the WoW auction house, where one used could clock up multiple pages of listings with single craft items.
    They finally eliminated that, where all your stackable items for sale at one price get combined into one "stack" from which buyers can purchase as many as they need. Purchases are always completed at the lowest selling price available. Multiple listings of the same items at the same price are impossible now.
    (2)

  9. #29
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Its a lot easier to design a ui window than it is to design the function of it. Just saying.
    Yes, it would tend to be that way when you keep designing it awkwardly for anyone using a mouse to begin with. Wiggling the mouse around shouldn't let you gather faster because controllers require active selections.
    (0)

  10. #30
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Here's a proposed retainer / MB UI someone else suggested. All retainers in one window, no tedious opening and backing out..
    Just click the retainer you want to deal with and it's inventory shows up in the same window:

    Original post: https://forum.square-enix.com/ffxiv/...up-pictures%29

    Retainer UI:
    (8)
    Last edited by SamSmoot; 08-27-2020 at 11:25 AM.

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