



They still program XI using a PS2 dev kit emulated on a PC. It still needs players to log in to PlayOnline.
Yet they carry on.
XIV can't be as bad as that.
http://king.canadane.com


It's strange because while 14 definitely is just really hitting it's peak in many ways, it's also really starting to rub up against it's inherent limitations. I doubt we'll ever get an actual FF14-2 though it would surprise me if there was no future FF MMO at all (and it would be nice if it at least had allusions to 14 depending on how 14 ends).
I guess I'm a little torn between wanting a rework of FF14 that removes all of the old restrictions and them just winding down focused development on 14 to work on a brand new FF MMO. A rework of 14 would be great but as the game is so heavily storyline centric the game is also at a point where it would start feeling like they're just dragging it on for no reason if they kept developing it for years to come.
(negligible 5.0 spoilers ahead)
You know, I just finished Shadowbringers (5.0) and honestly I really don't want them to drag this game out too long. I want it to have an epic satisfying and tear jerking conclusion at its peak of quality. That way this game will become an artifact to be remembered and treasured.
I want to feel similar emotional conclusion like in 5.0, but even stronger. Really feeling the significance of this long journey since ARR.





Actually, you're wrong, they scrapped the old 1.0 engine (Crystal Tools) (and 1.0's code completely), and built ARR in an entirelly new engine based on FFXV's Luminous Engine, there is no old '1.0 code' in the game, the game does reuse certain assets like certain enemy and character models and gear/equipment, but they're rendered in the new engine and are not just copied and pasted into ARR. 1.0 character data is also transfered into ARR but that is simply little more than a database with a bunch of flags assigning values at character creation and is again, not 1.0 'code' copied into it.No it wasn't lol.
It was created based on the 1.0 systems. The devs have literally said that themselves.
It's also the reason why various systems exist in the game, such as how combat functions, how the character creation functions, how inventory functions etc.
Unless you believe it's possible to completely code an entire MMO from scratch in only a single year, which is laughable, when most games are in development for several years before release.
Being 'based' on 1.0's systems doesn't mean it reuses 1.0 code, that's just a myth that has reached silly meme status and annoys me everytime I see someone use it. It's one meme I wish would just die out already. ARR's limitations simply come by design, the game was designed in a hurry as a way of restoring trust with players and FF fans after 1.0's disasterous launch, and that meant having to skip or put aside certain 'fluff' aspects like glamour for later, in order to get the core systems of the game working properly and stable at launch (something 1.0 never had). Unfortunately this meant ARR was designed as a 'closed system' somewhat that has been difficult to adapt and upgrade as time has passed and the game has grown in popularity.
Hence the work-arounds and compromises Yoshi and his team have had to use to implement requested features added later like glamour - he would implement stuff like a proper 'glamour book' system for instance if he could, but due to the aforementioned closed design, it's something that can not be done.




Someone should do a bit of research then. lol
It's one of the reasons why we have this Gods awful token system that clutters my inventory every time I reach current end-game.
I guess we will get a FF17 mmorpg to reduce the pasta..
That means, in about 2-3 expansion we will hit the end of 14 and get the announcement for a new mmorpg for the PS6.
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