Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 36 of 36
  1. #31
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,611
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalise View Post
    most likely the reason for it ending will be due to how annoying it'll get having to work with the spaghetti code and all the limitations it imposes on the devs.
    They still program XI using a PS2 dev kit emulated on a PC. It still needs players to log in to PlayOnline.
    Yet they carry on.

    XIV can't be as bad as that.
    (1)

    http://king.canadane.com

  2. #32
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,434
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 100
    It's strange because while 14 definitely is just really hitting it's peak in many ways, it's also really starting to rub up against it's inherent limitations. I doubt we'll ever get an actual FF14-2 though it would surprise me if there was no future FF MMO at all (and it would be nice if it at least had allusions to 14 depending on how 14 ends).

    I guess I'm a little torn between wanting a rework of FF14 that removes all of the old restrictions and them just winding down focused development on 14 to work on a brand new FF MMO. A rework of 14 would be great but as the game is so heavily storyline centric the game is also at a point where it would start feeling like they're just dragging it on for no reason if they kept developing it for years to come.
    (0)

  3. #33
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    (negligible 5.0 spoilers ahead)

    You know, I just finished Shadowbringers (5.0) and honestly I really don't want them to drag this game out too long. I want it to have an epic satisfying and tear jerking conclusion at its peak of quality. That way this game will become an artifact to be remembered and treasured.

    I want to feel similar emotional conclusion like in 5.0, but even stronger. Really feeling the significance of this long journey since ARR.
    (0)

  4. #34
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,427
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kalise View Post
    No it wasn't lol.

    It was created based on the 1.0 systems. The devs have literally said that themselves.

    It's also the reason why various systems exist in the game, such as how combat functions, how the character creation functions, how inventory functions etc.

    Unless you believe it's possible to completely code an entire MMO from scratch in only a single year, which is laughable, when most games are in development for several years before release.
    Actually, you're wrong, they scrapped the old 1.0 engine (Crystal Tools) (and 1.0's code completely), and built ARR in an entirelly new engine based on FFXV's Luminous Engine, there is no old '1.0 code' in the game, the game does reuse certain assets like certain enemy and character models and gear/equipment, but they're rendered in the new engine and are not just copied and pasted into ARR. 1.0 character data is also transfered into ARR but that is simply little more than a database with a bunch of flags assigning values at character creation and is again, not 1.0 'code' copied into it.

    Being 'based' on 1.0's systems doesn't mean it reuses 1.0 code, that's just a myth that has reached silly meme status and annoys me everytime I see someone use it. It's one meme I wish would just die out already. ARR's limitations simply come by design, the game was designed in a hurry as a way of restoring trust with players and FF fans after 1.0's disasterous launch, and that meant having to skip or put aside certain 'fluff' aspects like glamour for later, in order to get the core systems of the game working properly and stable at launch (something 1.0 never had). Unfortunately this meant ARR was designed as a 'closed system' somewhat that has been difficult to adapt and upgrade as time has passed and the game has grown in popularity.

    Hence the work-arounds and compromises Yoshi and his team have had to use to implement requested features added later like glamour - he would implement stuff like a proper 'glamour book' system for instance if he could, but due to the aforementioned closed design, it's something that can not be done.
    (2)
    Last edited by Enkidoh; 03-18-2020 at 04:58 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  5. #35
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Reap00 View Post
    The game was rewritten from the ground up when ffxiv 2.0 launched. Stop with the spaghetti code garbage.
    Someone should do a bit of research then. lol

    It's one of the reasons why we have this Gods awful token system that clutters my inventory every time I reach current end-game.
    (1)

  6. #36
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,128
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    I guess we will get a FF17 mmorpg to reduce the pasta..
    That means, in about 2-3 expansion we will hit the end of 14 and get the announcement for a new mmorpg for the PS6.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4