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  1. #1
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Don't see how solo is being left behind o.o Company Leve=Solo Leve=Solo DOL/DOH=Solo Class=Solo they even added powerlevel for people who are lazy to solo and party. What else do you want? like really solo being left behind lol ya right ok whatever you say.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #2
    Player
    Cpyro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Jak Sixx
    World
    Diabolos
    Main Class
    Archer Lv 50
    I have gotten every DoW/DoM to lvl 20 solo on just leves behest and sidequests. I have gotten 3 melee classes to 30 solo with the exception of the only 2 parties ive ever been invited to since starting the game lol. Solo on Melee classes is definitely slower than on Mages. I see your point that it goes so much quicker on mages and u put out more damage. Thats still no reason to say its harder to do on DoW classes it takes longer cause ur not spuuing out magic out of no where ur swinging around a weapon or shooting arrows. It takes longer but its do able, u could probly get to 50 fast solo if all u did all day was solo but thats not gonna happen for most of us. I dont see them giving me less solo content at all, there may not be alot but its not like its phasing out.
    (0)

  3. #3
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    I'm not one to say this, but.....

    You're doin it wrong.
    (0)

  4. #4
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    You already leveled your CNJ so you should at least equip cure on your action bar when playing any of the above mentioned classes that you are having difficulty staying alive with solo. Then you could lvl THM just a few levels to get some nukes, which I would also reccomend equipping on your action bar. As PGL or PLD you have decent MP, so you may as well make the most use of it and your cross class cures and nukes- it'll make killing a mob much easier and quicker.

    Solo to 50 really isn't that tough with leves. Plus, now you can get rested exp at the inns which effectively double your exp gain + food for an extra 3% gain. If you have a problem surviving a leve, either you chose one that is too high of a lvl, or you added too many stars.
    (0)

  5. #5
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    learn to play, maybe you get better and then you can start playing solo. for my part ive never made more exp solo.
    Know your enemies you cant kill everything fast and easy with your job.... licke archer/bard kills the shit out of every long range mob and mage every mob thats weak against the elements you cast not every mob falls to a cast of DoM
    (0)

  6. #6
    Player

    Join Date
    Mar 2012
    Location
    Ul'Dah
    Posts
    10
    Why even make a flame post; I mean I feel you but I don't. Soloing is ok minus things that needs groups and I think that's just fine. I like to solo as well (98.99%) but I also understand that with some content you need a group. I even got my wife to play after years of getting no for a reply. At any rate, I feel you but this is one of those things where you need to realize it's for Massive amounts of ppl so online social skills or a local FF fan base is needed to some degree...
    (0)

  7. #7
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    It shouldn't be total solo. But at higher levels achieveavable by 2 people.

    It shouldn't be dependant of groups either, that is where you run into greed over comign community and peopel wantign to charge for runs becuase they believe noone should be able to do it without them. (and they are usually actually RMT groups in hiding".

    Yet it needs to be a challenge. Awards based on difficulty. WHich in leves you can bump it up to get higher payoff.

    Many MMo's have gone this route becuase they lost major potential subscriptions when "Elite gamers" as they call themselves want to take over and ruin certain aspects. This way has actually greatly damaged XI-goign from a community that helps each other grow to, one where a gamer believes the amount of total gil you have equates skill, ability, and growth of the game.

    Sometimes I hated synthing in games. Did it in to many. SO the trade off is support crafters by becoming a direct supplier to help them expand. I have no issue farming and supplying to raise that skill and have them raise their crafting, in turn getting gear or cheap gear. Sure the farmign aspect is major work, but helping another or others and getting gear, potions ect..in turn is a better pay off. Kick the RMT's in the butt and help true gamers achieve.

    FF games are about commmunity.


    However, you don't want to have a total solo ability. It will also harm the community, which has been a strong aspect of FF XI and XIV should be the same. True elitists (blah) have no need for a player payign them gil to help. Or have no issue being a nice guy and powerleving them or healign when they can't find a healer. I spent many hours being the nice guy, switchign to a maxed Scholar, external buffign a party and healing so they could get ahead. It's better to be known as a person that does that, and peopel will go out of their way for you, then a person that demands virtual gil with no real merit to do the job other players and party members can do without them.

    Don't destroy the community, there needs to be community effort, help, and requirements. Being a loner at times is fun, but all the time isn't a good thing. THose servers and community that worked together are what seperated the game from other screwball MMo's
    (0)
    Last edited by kazaran; 04-02-2012 at 08:32 PM.

  8. #8
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by GinTama View Post
    learn to play, maybe you get better and then you can start playing solo. for my part ive never made more exp solo.
    Know your enemies you cant kill everything fast and easy with your job.... licke archer/bard kills the shit out of every long range mob and mage every mob thats weak against the elements you cast not every mob falls to a cast of DoM
    I've gone against two mobs on leves that didn't drop to 1-3 casts on a DoM.

    BRD is tough against all foes. The whole learn to play argument is hilarious.

    It's typical though, the US is 15 trill in debt, but I have friends who say that's not important, or something like that's propaganda from like fox news. (www.usdebtclock.org)

    My point is I definitely have not fabricated any info in my post, and it's saddening to see people get so strange over negative opinions. Lancer is not fit for solo, it has next to no mitigation, even if you take advantage of decoy, feather foot and protect, you're still stopping to cast cure when needing to engage mobs 2 - 3 levels over you. Some leves pit you against 3 yarzons for example per pull, you take 5% damage per hit.

    You shouldn't need materia bound gear at 17, and you shouldn't need to spam cure on 2 or 3 standard mobs, or there shouldn't be 3 mob pulls on solo leves. There's no learning to play that can address that.

    If you're already 50 prior to 1.19 as a DoW then don't reply, your opinion isn't really applicable as DoW was way op at that point in time. Go ahead and roll a new lancer at 1, do some solo leves in the 17 to 20 and take on a group of yarzons. No matter the sub class you will die once or twice because they either interrupt your cures or you go oomp.

    Also I'll say it again on individual Dow forums that aren't PGL/MNK the opinion is very low and comically its exactly the same as mine. Stats are not calculating at all or not efficiently for Dow and that's the cold truth. Research from players who've spent days on this prove it every time, defense is even a sham, see this on def before you cast judgement (http://kanican.livejournal.com/55915.html#cutid2).

    Numbers do not lie.
    (0)

  9. #9
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SionDurant View Post
    Research from players who've spent days on this prove it every time, defense is even a sham, see this on def before you cast judgement (http://kanican.livejournal.com/55915.html#cutid2).

    Numbers do not lie.
    Not sure what you're trying to point out there, but that post was to show that defense DOES indeed do something.

    I'm leveling ARC solo right now (30ish). It's difficult and slow, but I'm doing it. I always make sure to have both stoneskin and protect on before battles.
    (0)
    Last edited by Raldo; 04-02-2012 at 10:21 PM.

  10. #10
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raldo View Post
    Not sure what you're trying to point out there, but that post was to show that defense DOES indeed do something.

    I'm leveling ARC solo right now (30ish). It's difficult and slow, but I'm doing it. I always make sure to have both stoneskin and protect on before battles.
    This poster is correct. DEF matters a lot on normal EXP targets for the most part. It only starts not to matter on NMs and things like Primals. PLDs love to quote this post saying DEF is "useless" but what they really should say is it is "useless on high dLVL NMs". DEF is very, very strong on normal "trash mobs". This is why the solution to GLA/PLD damage reduction is not increasing DEF. This would make you do better on NMs, but completely overpower you on the other 99.9% of the content.
    (0)
    Dancing Mad (Excalibur Server)

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