Quote Originally Posted by EaMett View Post
Going to post all my responses in no particular order (don't feel like multi-quoting)
I like this post. I am going to argue against it but please take it with a grain of salt as I am doing it is intended with respect. I realize that was not always the case but it is now

So you mention this
Quote Originally Posted by EaMett View Post
"meant to be hard/limited so as to give owning one a sense of accomplishment".
I dont think you realize but I always intended it to be the same way, I just believe these words have been interpreted differently.

In my scenario (scenario 1), it is designed to reward the players that work their ass off, crafting selling, rouletting, treasure hunting, doing whatever and everything you can to aquire the gil you need to buy a mansion Then once you HAVE the gil, you are (Supposed to be) free to go and buy your mansion. you made 50 million gil! go enjoy the quality of life you earned it cuz making 50 million gil is not easy! (maybe its easier with the inflation of players, but thats another story)

Scenario 2 peope chose a completely different interpretation namely its a RACE to get to 50 million gil as fast as possible, first 3 players get the mansions al the losers who took their time to get to 50 million gil TOO BAD! wait till someone relinquishes their mansion (NEVER happens) and then it's another race to get there first

Scenario 2 is nuts!! (in my opinion!!) I'm not attacking you. I just think for anyone to have that thought process behind something that many people inherantly assume is a QoL mechanic

Quote Originally Posted by EaMett View Post
This was a community request.
This freaks me out!
I've seen it some youtubers as wel. Cool youtubers like Meoni who just do everything and talks about how fun the game is... and veteran final fantasy youtubers that are used to running around like god in a vido game, complaining about the devs making crafting accessable to new players, or the lvl 70 boost mogstation sales. People (elitists) need to understand that there are a lot of people in this game, a lot of them are new (me included) we want to enjoy a lot of the end game, and the game is old!! Change is inherent!
This is why I really did not like you (at first) you sound like an elitist with a mansion that likes to run around showing off and rubbing it in peoples faces. This because elitists like to "interpret" the devs in a way that benefits them and sprout it around like its fact.
If you DO find a letter of a dev stating their philosophy behind their ward system. I would LOVE to read it!! because what you said "meant to be hard/limited so as to give owning one a sense of accomplishment" can very easily be interpreted as scenario 1 (my interpretation) or scenario 2 (the pvp interpretation) And I would really like to know which is correct!!!

I hope you're wrong....