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Thread: Housing

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  1. #1
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by EaMett View Post
    ...
    Just one thing : provide us a proof housing is purposely designed by developers as some kind of PVP mechanic (not what you think but what they say).

    From all interviews I can find, Y-P admits there is a problem with housing. One of his main argument to keep the system is to create some kind of neighborood effect... that is totally a mess since housing is opened to individuals. Don't take that as an ad hominem, you are in the game since 2016, I'm in since the beta. I've observed before and after. It has NEVER been lively when it was FCs only, except around big FCs (in number of players) and RP FCs. It has become worst after it has been opened to individuals.

    There is nothing to do with some kind of PVP mechanic. Everything show that Y-P had in mind some kind of lively town it is not and has never been.

    You talk about achievment. We have the Inn at level 10, the apartment at level 50 and housing... you achieve crafts, msq, gathering and... you finally get a house... where you can lose everything. What kind of achievment is that if you can lose everything, even event items you can never get back except through mogstation?

    You talk about "work as intented", it is some kind of cash-shop trick. Nothing to do with achievment or PVP. It is closer from Pay-to-win logic. It is somehow similiar to the TESO system where you can buy a virtual house with real money (but in TESO, at least, from what I know, you will not lose it, thought).

    And something you are really mistaken. We are not here to ask "But why?". We don't ask, we don't need some kind of explanation. We say the system is a fail as QoL.

    A question comes to my mind... if it is some kind of PVP and you can lose the house... where are the titles that show you succeeded to achieve it? Nowhere in PVP you reach a achievment were there is no record of any kind. PVP : you keep stuff, you keep mounts, you keep titles, they just add new ones. There are titles in FFXIV for many things but not for that?!? Housing is the only thing in the whole game where you can actually lose everything with no records.
    (0)
    Last edited by Eldevern; 03-20-2020 at 08:55 PM.

  2. #2
    Player
    Cirque-it's Avatar
    Join Date
    Aug 2019
    Posts
    69
    Character
    Alma Dancing
    World
    Zodiark
    Main Class
    White Mage Lv 87
    Quote Originally Posted by Eldevern View Post
    Just one thing : provide us a proof housing is purposely designed by developers as some kind of PVP mechanic (not what you think but what they say).
    I mentioned this too. every fibre in me tells me this is NOT how a dev intends it... I would never EVER design something like housing to be a PvP experience and I cant wrap my head around the guy (if its true) that came up with that... could you imagine that meeting????
    director - Okay creators, we want new and fresh ideas on how to make FF as engaging as possible, give me your ideas!
    person 1 - Create engaging and dynamic storylines that evolve over time as the game progresses and new expansions are released
    Director - LOVE IT
    person 2 - Create multiple battlegrounds with unique machanics to stimulate pvp
    Director - Excellent!
    Person 3 - Create multiple difficulties for a plethora of dungeouns/raids/trials to really get the community together and make boss kills
    Director - Obviouisly!
    person 4 - Create an immense end game experience with glamours, legendary weapons, and housing neighbourhoods
    Director cool!
    person 5(looking at person 4) - Oh yeah!! and lets turn that housing system into a pvp environment!
    Director and person 4 - Wait WHAT!?????
    (1)

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