In very populated server, housing are really hard to get. They are taken very very fast. The system is bad :
- to compare to games without restrictions (BDO or Wildstar)
- FC and individuals are in competitions to get housing
- the system is technically a mistake
-> ward are ghost town when mainly owned by individuals, the neighborood is wasted
-> wards are a waste of servers ressources since most of them are ghost towns (need to load several gardens even if only one player is in the whole ward).
-> houses are tiny to compare to what BDO or Wildstar are/were able to offer (BDO : three houses with several levels and rooms)
You can't consider housing without considering what other games are able to offer. The only system I consider as worst is TESO since technically it ends to work more or less as FFXIV plus there is a money wall through the cash-shop. The ressources taken have to make sense, it is not the case. They have a real cost, in fact players as a whole are paying for the exclusivity of a few and that's not a little rewards that doesn't make sense considering ressources, housing IS consuming servers ressources then real money.
Technically, wards are not that different from Aion system (where limits make more sense since there is an auction system). FFXIV is in fact absolutly not innovative at all (and as empty as Aion his, thought apartements in Aion are a bit less ghost town, you most always meet people -but there are inventory and few usefull NPCs-).