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  1. #1
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80

    Hopping on the Chemist train with a fully-fledged job concept

    After spending quite a bit of time with my static's healers to fine-tune the numbers, I'm proud to present my class concept for Medicus (just Chemist but renamed since we already have Alchemist as a crafter)!

    Story: In an effort to prove Pureblood Garlean supremacy, certain factions among the Optimates endeavored to create a method of sustaining troops on the battlefield to phase out the need for savages to wield magicks. Luckily for those attempting to push into Garlemald, the designs for this equipment were intercepted by Populares spies and distributed to the Garlond Ironworks to better arm the Eorzean soldiers.

    Now, with war swiftly approaching, the Medicus steps out onto the battlefield in earnest. Finally, Garlean ingenuity has managed to surpass magickal healing in its traditional role on the battlefield, and a new era of warfare is upon us.


    Weapon: Two-handed hand cannon attached by a series of tubes to the Synthesis Chamber, a glass canister worn on the Medicus’s back.

    Limit Break: Mega-Phoenix - The Synthesis Chamber overclocks, creating a powerful Phoenix Down that gets launched into the air, creating a large ball of light, from which smaller balls of light drift down onto the party, fully reviving them


    Noiseblaster: Deliver an attack with a potency of 210/230/250.
    Additional Effect: Has a 15% chance to inflict the effect of Trauma if the target is affected by Debilitator.
    Duration: 30s
    Cast time: 2s | Recast time: 2.5s | Range: 25y | 400 MP | Weaponskill
    Level 1 MED


    Debilitator: Deliver an attack with a potency of 30.
    Additional effect: Damage over time
    Potency: 25/35.
    Duration: 30s
    Additional Effect: Delivers an additional attack with a potency of 350 if the target is under the effect of Trauma, and consumes the effect of Trauma. If Trauma was consumed, this weaponskill costs no MP.
    Cast time: instant | Recast time: 2.5s | Range: 25y | 400 MP | Weaponskill
    Level 2 MED


    S-Potion: Restores the target’s HP.
    Cure Potency: 400
    Additional Effect: Applies 2 Solutions to the target.
    Cast time: 1.5s | Recast time: 2.5s | Range: 30y| 400 MP | Weaponskill
    Level 4 MED


    M-Potion: Restores the target’s HP and the HP of all party members near the target.
    Cure Potency: 250
    Additional Effect: Applies 1 Solution to all affected party members.
    Cast time: 2.5s | Recast time: 2.5s | Range: 25y | Radius: 8y | 800 MP | Weaponskill
    Level 10 MED


    S-Phoenix: Resurrects the target to a weakened state.
    Cast time: 8s | Recast time: 2.5s | Range: 25y | 2400 MP | Weaponskill
    Level 12 MED


    S-Elixir: Restores the target’s HP.
    Cure Potency: 550
    Additional Effect: Applies 2 Solutions to the target.
    Cast Time: 1.5s | Recast time: 2.5s | Range: 30y | 1000 MP | Weaponskill
    Level 30 MED


    Aetherochemical Charge: Consumes all Solutions on the target to create an Aetherochemical Barrier around them that absorbs damage equivalent to a heal of the following potencies.
    1 Solution: 100
    2 Solutions: 175
    3 Solutions: 250
    4 Solutions: 350
    5 Solutions: 450
    Effect does not stack with Galvanize or Nocturnal Barrier.
    Duration: 30s
    Additional Effect: Grants 5 Feedback for each Solution consumed this way.
    Cast time: instant | Recast time: 20s | Range: 30y | Ability
    Level 30 MED


    Aetherochemical Pulse: Consumes all Solutions on self and all nearby party members to create an Aetherochemical Barrier around each one that absorbs damage equivalent to a heal of the following potencies.
    1 Solution: 70
    2 Solutions: 140
    3 Solutions: 210
    4 Solutions: 280
    5 Solutions: 350
    Effect does not stack with Galvanize or Nocturnal Barrier.
    Duration: 30s
    Additional Effect: Grants 2 Feedback for each Solution consumed this way.
    Cast time: instant | Recast time: 20s | Radius: 15y | Ability
    Level 35 MED


    M-Elixir: Restores the target’s HP and the HP of all party members near the target.
    Cure Potency: 400
    Additional Effect: Applies 1 Solution to all affected party members.
    Cast time: 2.5s | Recast time: 2.5s| Range: 30y | Radius: 8y | 1300 MP | Weaponskill
    Level 40 MED


    Red Fang: Delivers a fire-aspected attack to the target and all enemies near the target with
    a potency of 80.
    Additional Effect: Burn
    Burn Potency: 20
    Duration: 15s
    Cast time: instant | Recast time: 2.5s | Range: 15y | Radius: 6y | 600 MP | Weaponskill
    Level 45 MED


    Caustic Spray: Delivers damage over time to all enemies in a cone before you.
    Potency: 130
    Duration: 10s
    Additional Effect: Continually applies Solutions to yourself and all party members in a cone
    before you.
    Effect ends upon using another action or moving (including facing a different direction).
    Cancels auto-attack upon execution.
    Cast time: instant | Recast time: 2.5s| Range: 12y | Radius: 12y | Weaponskill | 50
    Feedback
    Level 50 MED


    Holy Water: Blesses an area with holy water, increasing the healing received by all party members who enter the area by 15%.
    Additional Effect: Applies a Solution to all affected allies every 3s.
    Duration: 18s
    Cast time: instant | Recast time: 120s | Range: 30y | Radius: 8y | Ability
    Level 52 MED


    Balm of Garlemald: Restores own HP and the HP of all nearby party members.
    Cure Potency: 350
    Additional Effect: Applies 1 Solution to all affected party members.
    Cast time: instant | Recast time: 40s | Radius: 15y | Ability
    Level 56 MED


    Transfusion: Grants healing over time effect to target.
    Cure Potency: 275
    Duration: 15s
    Additional Effect: Applies 1 Solution to the target every time they are healed by this ability.
    Cast time: instant| Recast time: 60s | Range: 30y | Ability
    Level 58 MED


    Dark Matter: Consumes all Solutions on the target to deliver an attack to all enemies near them with a potency based on how many Solutions were consumed.
    1 Solution: 65
    2 Solutions: 130
    3 Solutions: 195
    4 Solutions: 260
    5 Solutions: 325
    Additional Effect: Grants 5 Feedback for every Solution consumed this way.
    Cast time: instant | Recast time: 40s | Range: 25y | Radius: 6y | Charges: 2 | Ability
    Level 60 MED


    Hero Drink: Reduces the damage that the target takes by 40%.
    Duration: 15s
    Cast time: instant | Recast time: 180s | Range: 30y | Ability
    Level 62 MED


    Bacchanalian Infusion: Increases the Direct Hit Rate of self and all nearby party members by 20%.
    Duration: 15s
    Cast time: instant | Recast time: 120s | Radius: 15y | Ability
    Level 64 MED


    Lilith’s Kiss: Delivers an attack with a potency of 20.
    Additional Effect: Damage over time
    Potency: 30
    Duration: 30s.
    Additional Effect: Grants 2 Feedback every time Lilith’s Kiss deals damage.
    Additional effect: Duration is halved and damage over time potency is doubled when used against targets affected by Inferno Fang.
    Cast time: 1.5s | Recast time: 2.5s | Range: 25y | 200 MP | Weaponskill
    Level 66 MED


    Experimental Reagent: Applies 5 Solutions to self and all nearby party members.
    Additional Effect: Resets Aetherochemical Charge and Aetherochemical Pulse recast timers.
    Can only be used in combat.
    Cast time: instant | Recast time: 120s | Radius: 15y | Ability
    Level 70 MED


    Refreshing Spray: Delivers healing over time to self and all party members in a cone before you.
    Cure Potency: 160
    Duration: 10s
    Additional Effect: Continually applies Solutions to self and all party members in a cone before you.
    Effect ends upon using another action or moving (including facing a different direction).
    Cancels auto-attack upon execution.
    Cast time: instant | Recast time: 2.5s| Range: 12y | Radius: 12y | Weaponskill | 50 Feedback
    Level 72 MED


    Inferno Fang: Delivers a fire-aspected attack to the target and all enemies near the target with a potency of 100.
    Additional Effect: Burn
    Burn Potency: 25
    Duration: 12s
    Cast time: instant | Recast time: 2.5s | Range: 15y | Radius: 6y | 600 MP | Weaponskill
    Level 74 MED


    Soothing Pulse: Consumes all Solutions on self and all nearby party members to restore HP based on the number of Solutions consumed on each target.
    Cure Potency with 1 Solution: 60
    2 Solutions: 120
    3 Solutions: 180
    4 Solutions: 240
    5 Solutions: 300
    Cast time: instant | Recast time: 10s | Radius: 15y | Ability
    Level 76 MED


    Unstable Compound: Gradually increases your Feedback Gauge.
    Duration: 15s
    Effect ends upon using another action or moving.
    Cancels auto-attack upon execution.
    Triggers the cooldown of weaponskills upon execution. Cannot be executed during the
    cooldown of weaponskills.
    Can only be used in combat.
    Cast time: instant | Recast time: 60s | Ability
    Level 78 MED


    Clinical Trial: Consumes all Solutions on the target.
    Additional Effect: Grants 10 Feedback for every Solution consumed this way.
    Cast time: instant | Recast time: 30s | Range: 25y | Ability
    Level 80 MED


    Traits-
    Magiteknical Synthesis: Swiftcast now affects your Weaponskills.
    Level 1 MED

    Maim and Mend: Increases base action damage and HP restoration by 10%
    Level 20 MED

    The Perfect Mix: Certain Weaponskills and Abilities apply Solutions to their targets. Max 5 Solutions per party member.
    Level 30 MED

    Maim and Mend II: Increases base action damage and HP restoration by 30%
    Level 40 MED

    Toxic Feedback: Consuming Solutions now increases your Feedback.
    Level 50 MED

    Deafening Blast I: Increases Noiseblaster’s potency to 230.
    Level 54 MED

    Virophage: Increases the damage over time potency of Debilitator to 35.
    Level 66 MED

    Trauma: Grants a 15% chance that when used against a target affected by Debilitator, Noiseblaster will grant the effect of Trauma to the target. When Debilitator is used against a target suffering from the effect of Trauma, it costs no MP and adds its full damage over time to its initial damage.
    Level 68 MED

    Fang Mastery: Upgrades Red Fang to Inferno Fang.
    Level 74 MED

    Infernal Kiss: When used against an enemy affected by Inferno Fang, the over-time portion of Lilith's Kiss now has a potency of 60 and a duration of 15s.
    Level 74 MED

    Deafening Blast II: Increases Noiseblaster’s potency to 250.
    Level 74 MED
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    Last edited by Leidiriv; 04-19-2020 at 12:21 PM. Reason: Format/balancing