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  1. #1
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90

    Reverting Quality of Life: Tank Stances

    Honestly, there's not much to be said on this.

    In Stormblood, the conscious and right decision was made to have tank stances remain persistant even when ilvl synching. This was a change that everyone liked!

    For some reason, this change was not applied to tank stances when they were changed in 5.0; now tanks are back to forgetting their Shield Oats at the start of dungeons, and while it's a simple fix to just remember and turn it on, after an entire expansion of having a good quality of life here, there's no reason at all not to see that same quality of life reverted in Shadowbringers.

    Return persistence through levelsynching for tank stances, please.
    (2)

  2. #2
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Forgetting happens.
    Just say it, it's a one button pressed and done.
    (4)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KDSilver View Post
    Just say it, it's a one button pressed and done.
    This is my problem with tank stance in ShB, before it was always an active thought, do I have Shield Oath or Sword Oath? I can stance dance to get some extra oomph or to tank swap. Now I literally forget that what stance I am in at any given moment because it has been reduced down to turning it on 10 seconds into the fight as an OT and leaving it, that is the most engaging that it gets.
    (0)

  4. #4
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    It's such a minor, little thing to simply say "hey, turn on tank stance" at the start of every dungeon, or to simply toggle it on the moment you notice a mob's beating your party members up. However, it's equally as minor for devs to just let us have it on all the time through levelsync too. Like, why not? I really don't imagine such a minor request would eat up the devs time a whole ton. I bet even an intern could do it!
    (1)

  5. #5
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    This isn't something exclusive to tanks; all jobs lose their persistent effects when level synching. Monks lose their fist buff, Astrologians lose their sect, summoners and scholars have to resummon. It's more of a problem with how persistent buffs are handled in level sync in ShB, and it's something that they probably should address sooner than later.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KalinOrthos View Post
    This isn't something exclusive to tanks; all jobs lose their persistent effects when level synching. Monks lose their fist buff, Astrologians lose their sect, summoners and scholars have to resummon. It's more of a problem with how persistent buffs are handled in level sync in ShB, and it's something that they probably should address sooner than later.
    Then, let's fix that, too?
    (2)

  7. #7
    Player
    Warskull's Avatar
    Join Date
    Oct 2019
    Posts
    24
    Character
    Boreas Redgrave
    World
    Behemoth
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by Shurrikhan View Post
    Then, let's fix that, too?
    This is more easily said than done. I highly doubt this was a conscious change. It is probably due to a quirk in the code that even Square-Enix may not fully understand. It could actually be very difficult to fix.
    (0)

  8. #8
    Player
    Osteichthyes's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    143
    Character
    Ashley Osteichthyes
    World
    Ravana
    Main Class
    Pugilist Lv 90
    I would rather development resources go into things that players cannot fix with a tiny bit of awareness.
    It really isn't that big of an issue and to be honest, having people be more aware would be nice.
    (2)
    When you have lag, every action is an adventure.

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Osteichthyes View Post
    I would rather development resources go into things that players cannot fix with a tiny bit of awareness.
    It really isn't that big of an issue and to be honest, having people be more aware would be nice.
    I think the complaint is that they've already fixed it once. Why did they need to un-fix it?
    (2)

    http://king.canadane.com

  10. #10
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Canadane View Post
    I think the complaint is that they've already fixed it once. Why did they need to un-fix it?
    Let's be honest; Lack of oversight for something like this isn't unexpected from the dev team.
    Whatever they did with the 5.0 changes was done without any thought about what they had done for all of 4.0, willing to bet, outside of "What can we do to make tanking easier that was 'hard' in the past? how can we entice more tanks?"
    (An aside: Adventurer in need: Tank is the biggest lie of 5.0)
    (1)

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