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  1. #211
    Player
    TrissNaismith's Avatar
    Join Date
    Aug 2018
    Posts
    3
    Character
    Reagan Keresis
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lumivyory View Post
    Please, point me in a direction of at least one person that finds spamming 2-3 keys for 20 minutes fun.
    Right here.

    I think that the Level 50 abilities in number are the best amount.
    I'm in it to farm. If I want to experience it, I can do it unsynced later.
    Plus ARR Scaling was the best scaling, and I really dislike how HW /SB do it.

    As for the subject of the thread; I think LOTA / CT are fine as is, it's quick experience. I'd stop running them if they were changed.
    (0)
    Last edited by TrissNaismith; 03-24-2020 at 01:43 PM.

  2. #212
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TrissNaismith View Post
    Right here.

    I think that the Level 50 abilities in number are the best amount.
    I'm in it to farm. If I want to experience it, I can do it unsynced later.
    Plus ARR Scaling was the best scaling, and I really dislike how HW /SB do it.

    As for the subject of the thread; I think LOTA / CT are fine as is, it's quick experience. I'd stop running them if they were changed.
    Farming is fun? I guess for some people.
    You can't do it unsynced in hopes to experience the raids. Most of the mechanics require 3 alliances to work together. Unless you happen to have 23 other people that want to lower their ilvl and throw themselves into a lvl 50 raid you probably won't even be able to finish it unless you kill the bosses in a few hits but there is no need to go unsynced for that.

    This is exactly the problem with LotA and ST - they are nothing more than a quick experience. Which is absolutely boring.
    (6)

  3. #213
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Lumivyory View Post
    This is exactly the problem with LotA and ST - they are nothing more than a quick experience. Which is absolutely boring.
    They don't have to be more than that. If SE wanted to keep the original experience, they would've done it like Ultimate. They didn't and it's clearly intentional.
    (0)

  4. #214
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Just take off some of your gear.
    (0)

  5. #215
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MomomiMomi View Post
    The only thing they have to do to adjust this content to make it so that mechanics appear again is to adjust the ilvl sync. By adjusting it to what the max ilvl was around the time that the content came out, you can add most mechanics back to the content.

    Removing ilvl cheese should also be done of course, which shouldn't be too hard either. Make it mirror mentor roulette: you must have the ilvl of the highest content you can do to queue for it.
    I might be remembering wrong, since it has been around 6 or something years since I did 2.3 Syrcus Tower, but I'm pretty sure that if most of the group were in Second Coil and upgraded tome gear/weapons, then you could skip mechanics. Making it so that the ilevel is forced to be minimum would be how I'd make the raids semi-interesting again.

    Defo hope SE will make the Alliance Raid roulette require players to be in the max ilevel needed for their level, otherwise they might as well rename the roulette to Crystal Tower roulette.
    (1)

  6. #216
    Player
    Boa-Noah's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    179
    Character
    Bonuille Larouchette
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I gotta admit I'm one of the players that really enjoys the current Alliance Raid system, I basically only log in to do two roulettes (Main Scenario and Alliance Raid) and that's about it, I'm content to take the content at my own pace and really I just enjoy being able to do a calming Crystal Tower run where I don't need to worry about pretty much anything. I'm also definitely what people would call a casual, I don't like doing the normal raids or savage content and I'm holding off on doing MSQ for when the next expansion hits so I can roll right into the story while getting my XP so I don't hit any annoying level plateaus, plus I enjoy the Alliance Raids a lot and they're easily my favorite content so I'll be happy to run the YorHa content until whatever comes next.

    Would I be upset if the Alliance Raids were buffed to be a scootch more difficult? Not really, but at the same time if I wanted to do difficult content I could just get into Savage raiding and probably enjoy it more than playing boosted ancient content, I sincerely doubt making the mechanics matter in Crystal Tower would in any way make the content more enjoyable since it's been run to death anyways. I mean you have to face the reality that the mechanics aren't super interesting, they almost always break down to 'do X, don't die' and that's about it... keep running that content daily and it'll start to feel like more of a grinding waste of time than it is currently, and at the end of the day you're just making the content slightly more time consuming than it is now.

    Just my 2 cents though.
    (0)

  7. #217
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by linay View Post
    They don't have to be more than that. If SE wanted to keep the original experience, they would've done it like Ultimate. They didn't and it's clearly intentional.
    Like I said - if they aren't gonna be more than that then just remove all the mechanics, not like we see them anyway. And we'll sooner or later end up killing things before arenas even get sealed off as our ilvl grows.

    They didn't because they don't care about "old content". And this is why the game constantly lacks content with them only focusing on newer things.


    Quote Originally Posted by Adventica6 View Post
    Just take off some of your gear.
    And who's gonna convince the other 23 players to take off theirs?
    (4)

  8. #218
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Lumivyory View Post
    Like I said - if they aren't gonna be more than that then just remove all the mechanics, not like we see them anyway. And we'll sooner or later end up killing things before arenas even get sealed off as our ilvl grows.

    They didn't because they don't care about "old content". And this is why the game constantly lacks content with them only focusing on newer things.
    Again, why would they remove mechanics when the players can complete them as is? You're making nonsensical suggestions in trying to exaggerate to somehow prove a point but it only shows the point you're trying to prove is irrelevant.

    And who's gonna convince the other 23 players to take off theirs?
    Which further proves it's not something people are really concerned about. Why would they make things harder for themselves in a roulette?
    (0)

  9. #219
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    Personally I think the current difficulty level is fine as it is, the alliance raid roulette is something you run hundreds or even thousands of times during your FFXIV experience over the years and frankly I think it’s already frustrating to wipe in fights like Plegethon because people don’t get into the puddles.
    I also don’t see what kind of rewards would make running a more difficult ARR alliance raid worth, the % of players who run extreme trials, savage and ultimate raids for their rewards is small and I think that is kind of an indicator of the fact that many people don’t care about showing off a shiny mount or weapon. We already have orchestrion rolls, glam gear and mats for the relic dropping in LotA, CT and WoD, what’s left? You even get a stellacluster and 2 planiclusters if you queue with a suggested role.
    (1)
    Last edited by RocciaSolida; 03-25-2020 at 07:40 PM.

  10. #220
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by linay View Post
    Again, why would they remove mechanics when the players can complete them as is? You're making nonsensical suggestions in trying to exaggerate to somehow prove a point but it only shows the point you're trying to prove is irrelevant.
    I obviously wasn't serious about removing the mechanics considering that I want them back.
    What I said basically meant that there is no point in having them if we don't see them happen.

    Quote Originally Posted by linay View Post
    Which further proves it's not something people are really concerned about. Why would they make things harder for themselves in a roulette?
    Oh idk, to have fun? Seems like a lot of people forgot that having fun is something that they're suppose to do in a game.
    And people in this thread react as if we're asking for some impossible difficulty.

    Someone posted a poll where people voted whether they'd like to see changes happen to lvl 50 raids and the majority wants changes.
    The only people that aren't concerned are those that are always in a big rush and Square Enix.

    It'd also help if SE could stop people from cheating their way into LotA and ST but it seems like they just don't care.
    (4)

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