Do this for all older instances. You so often hear "journey to endgame IS the game" since it takes hundreds of hours to get there. If this is the case, you shouldn't have to wait till you reach endgame to experience decent amount of challenge.
Do this for all older instances. You so often hear "journey to endgame IS the game" since it takes hundreds of hours to get there. If this is the case, you shouldn't have to wait till you reach endgame to experience decent amount of challenge.
I would be inclined to agree with you. However, there is a distinction between easy and too easy. Crystal Tower in particular is too easy. And this is pure speculation, I admit, but I believe the vast majority of people would support a more fun version of Crystal Tower as opposed to the boring version it currently is. I'm not advocating for a major increase in difficulty here. Only so that it's comparable in difficulty to Copied Factory, or more likely less difficult, for the sake of the feeling of progression. This would, in proxy, make older raids more fun, if the difficulty adjustment is just right. Is this not the whole point of playing a video game?Removing cutscene skip already turned off a lot of people from doing the MSQ roulette so SE buffed the rewards. I cannot see this not hurting queue times for both MSQ and Alliance roulette without buffing the rewards more due to the increase in difficulty and time spent.
I would argue that most using the Alliance and MSQ Roulettes are veterans looking for tomes rather than people looking for a feeling of progression.I would be inclined to agree with you. However, there is a distinction between easy and too easy. Crystal Tower in particular is too easy. And this is pure speculation, I admit, but I believe the vast majority of people would support a more fun version of Crystal Tower as opposed to the boring version it currently is. I'm not advocating for a major increase in difficulty here. Only so that it's comparable in difficulty to Copied Factory, or more likely less difficult, for the sake of the feeling of progression. This would, in proxy, make older raids more fun, if the difficulty adjustment is just right. Is this not the whole point of playing a video game?
I'm not saying current Crystal Tower, Void Arc and Ivalice arent for the most part an absolute bore, I'm just saying if, hypothetically SE did this, buffing these roulettes doesnt come with a bump in tome rewards to justify it, it is going to impacts queues. MSQ I feel more so than the Alliance but still.
If I had a gil for every time I "tank" adds as a DPS because the actual tanks don't consider picking them up worthy of their time or the times I died because healers are more worried about their literal one button rotation to actually heal...In a way it's funny though that trash packs are more challenging than the actual bosses, even in WoD
Indeed. And a lot, if not most players thought SE effectively would kill that roulette. Yet, here we are.Removing cutscene skip already turned off a lot of people from doing the MSQ roulette so SE buffed the rewards. I cannot see this not hurting queue times for both MSQ and Alliance roulette without buffing the rewards more due to the increase in difficulty and time spent.
Foresight? Hardly. That isn't one of SE's stronger traits. In fact the initial increase was negligible at best, and they increased it further after some further consideration/complaints. The thing is, players were still running it after the forced cutscenes with those initial rewards. It's neither here or there though; by buffing the difficulty of the earlier raids, SE is not pumping up the time they expect you to be in the roulette, as was the case with the forced cutscenes. The 45 minute run-time has already been factored into this roulette, as this is the average time it takes to complete the newer raids.
To be completely honest, the suggestion by the OP is the ONLY viable way to fix this roulette. I do actually think queue times for it will increase a bit; but that is only because it would weed out those who are cheesing it right now. Players will not only still queue up for this roulette, you will unquestionably see and hear a lot of appreciation for this decision from the devs. I know it is totally hard to grasp the concept, but not everyone is in it for the tomes.
To that, I would argue that I feel like the impact would be minimal. As one other person here had said that they avoid alliance roulette because it's so boring and all they ever get is CT. I share this perception, as I also avoid doing alliance roulette for the same reason. I usually hit my Allegory cap via other means, because I'd rather be doing something fun than something not fun, even if it's less efficient. I understand that that's anecdotal, but I labor to believe that the number of people who feel the same way are so few. The point here is old raids are not fun, in my opinion. If something isn't fun, people won't wanna do it. Sure, if the reward is high enough, they'll power through it and do it anyway. But they aren't gonna be enjoying themselves. Playing a video game shouldn't be a chore, and that's what old alliance raids feel like. In fact, I would go as far as to say that it might even improve queues, as people like me would be more willing to engage with content that's more fun.I would argue that most using the Alliance and MSQ Roulettes are veterans looking for tomes rather than people looking for a feeling of progression.
I'm not saying current Crystal Tower, Void Arc and Ivalice arent for the most part an absolute bore, I'm just saying if, hypothetically SE did this, buffing these roulettes doesnt come with a bump in tome rewards to justify it, it is going to impacts queues. MSQ I feel more so than the Alliance but still.
Alliance raids are not leveling dungeons. They're level cap duties (50/60/70/80). If it was a leveling duty, I would understand the need for it to be this easy. But, it's not, and yet, LoTA is on the same difficulty level as Sastasha, the very first dungeon. Leveling dungeons are meant to teach players how to play the game and introduce new mechanics. But level cap duties that aren't dungeons should be more difficult than leveling dungeons. This is the discrepancy that prevents me from enjoying myself in alliance roulette.
Buffing these roulletes could also very well make finishing them feel like a chore for people and while you and others would enjoy them, others still would feel it is no longer worth the time and effort for the tomes.
I'm not arguing completely against buffing them. Only against buffing them without increasing the tome rewards.
Minimum Ilvl roulette when
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