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  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    Not like you can't just do Expert roulette once a day 5 times a week to cap tomestones
    But... I don't queue for Expert, because I don't find it fun.

    I queue for alliance sometimes in hopes of getting something that isn't Crystal Tower, but nope, it's almost always Labyrinth or Syrcus. I wouldn't mind getting those as much if they weren't so horribly overgeared, though.
    (8)

  2. #2
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    Sees title of thread. Sees freshly nerfed Orbonne Monastery. Hahahaha, it's not gonna happen.

    I don't queue for Alliance Raid roulette because it's hardly a good use of my time. So I personally wouldn't care either way.



    Easy solution, don't queue for it then. No one is forcing you to queue for Alliance Raid roulette. Not like you can't just do Expert roulette once a day 5 times a week to cap tomestones or just ignore Alliance Raid roulette when leveling jobs. Jobs are already ridiculously quick and/or easy to level anyway. *CoughPixieBeastQuestsOnceADayFor20DaysCough*

    Sidenote: Can we also increase the difficultly of leveling dungeons? I want Sastasha, Thousand Maws of Toto-Rak and Tam-Tara Deepcroft to be impossibly hard so I can actually have fun doing them /s.
    Literally no one is asking for anything to be "impossibly hard." They're asking for a borefest afk button mashing rush of a raid to be made a little bit less of a borefest afk button mashing rush.

    Or to fix the ilvl cheesing and reward scaling so the "roulette" isn't so heavily biased toward said borefest afk button mashing rush raid.

    I know that's some hyperbolic sarcasm there, but really.
    (3)

  3. #3
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Cithaerias_pyropina View Post
    Easy solution, don't queue for it then. No one is forcing you to queue for Alliance Raid roulette. Not like you can't just do Expert roulette once a day 5 times a week to cap tomestones or just ignore Alliance Raid roulette when leveling jobs. Jobs are already ridiculously quick and/or easy to level anyway. *CoughPixieBeastQuestsOnceADayFor20DaysCough*

    Sidenote: Can we also increase the difficultly of leveling dungeons? I want Sastasha, Thousand Maws of Toto-Rak and Tam-Tara Deepcroft to be impossibly hard so I can actually have fun doing them /s.
    I can say the same to people that say that Alliance raids take too long so they need to stay nerfed so they can do them faster. If you don't like them being long - don't queue for them.
    24-man raids are one of my favorite parts of the game. It saddens me to see them in such state and I miss the times when LotA only just came out.

    I never do Expert, nor do I have Pixie Beast tribe quests, I haven't even set a foot in ShB yet, and even after that I wouldn't care for rushing to level and grinding tomes.

    Sarcastic or not, I don't see a logic in this "suggestion" to increase the difficulty of leveling dungeons. Sastasha has actually higher difficulty than LotA right now.
    Nobody here wants anything to be impossibly hard, I don't understand where people get this from. We want old raids to actually have their mechanics like they used to. They were never imposibly hard, even when they just came out.

    I want to click towers on Behemoth again, I want to jump on the platforms on the back of the arena on Labolas again, I want to place skeletons properly so we won't wipe on the dragon again. This is fun. Running through and killing everything in a few pokes without any possibility of messing up is not fun.
    (9)

  4. #4
    Player
    Wissp's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    126
    Character
    Annabel Ashcroft
    World
    Faerie
    Main Class
    White Mage Lv 90
    Talking about Syrcus tower and mechanics reminds me of the all healer run that was done on Aether sometime last year.

    Yes, it was a 24 man Syrcus tower run with nothing but healers! It was great and a lot of fun.

    Anyway, doing it, since it was only healer dps, it took a while to kill some of the bosses, so we ACTUALLY saw their mechanics. In fact, we had two complete wipes, (don't remember on which bosses), because we had NO idea what to do when the mechanics happened, people had either never seen them before or did not remember what to do.

    Eventually though we figured it out and finished the run.

    So yes, I for one, would like to see more of how it once was back in the day.
    (0)

  5. #5
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Lumivyory View Post
    I can say the same to people that say that Alliance raids take too long so they need to stay nerfed so they can do them faster. If you don't like them being long - don't queue for them.
    You can, but given SE's tendency to make thing easier, I think they see that the people who want things easier for old content to be in the majority compared to people who want difficulty to remain the same (if not increased).
    (1)

  6. #6
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lumivyory View Post
    I can say the same to people that say that Alliance raids take too long so they need to stay nerfed so they can do them faster. If you don't like them being long - don't queue for them.
    24-man raids are one of my favorite parts of the game. It saddens me to see them in such state and I miss the times when LotA only just came out.

    I never do Expert, nor do I have Pixie Beast tribe quests, I haven't even set a foot in ShB yet, and even after that I wouldn't care for rushing to level and grinding tomes.

    Sarcastic or not, I don't see a logic in this "suggestion" to increase the difficulty of leveling dungeons. Sastasha has actually higher difficulty than LotA right now.
    Nobody here wants anything to be impossibly hard, I don't understand where people get this from. We want old raids to actually have their mechanics like they used to. They were never imposibly hard, even when they just came out.

    I want to click towers on Behemoth again, I want to jump on the platforms on the back of the arena on Labolas again, I want to place skeletons properly so we won't wipe on the dragon again. This is fun. Running through and killing everything in a few pokes without any possibility of messing up is not fun.
    I question the Sastasha is harder than LOTA right now. The only thing complicated and hard about the first three dungeons is the slime boss in copperbell and that's only if you have to constantly tell people to not kill the bomb and let it explode the slime... perhaps getting lost in sastasha if people want to run everywhere. Sastasha was done with four rogues when they first came out and no healer... at minimum level to get in...

    That being said yes the first three raids that comprise the Crystal Tower series are a face roll, at this point either create a minimum ilevel roulette for alliance raids, or just stick the crystal tower raids in a roulette on there own and lower the rewards.
    (2)

  7. #7
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Wiccan026 View Post
    I question the Sastasha is harder than LOTA right now.
    I was exaggerating a little out of frustration, sorry about that. Sastasha is definetely not harder than LotA.
    They are probably about the same difficulty right now and honestly, a lvl 24-man raid shouldn't be as easy as a lvl 15 newbie dungeon. Wipes are so rare in lvl 50 raids nowadays, mostly on the last boss of LotA.
    (1)

  8. #8
    Player

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    Nov 2018
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    1,706
    Quote Originally Posted by Lumivyory View Post
    I was exaggerating a little out of frustration, sorry about that. Sastasha is definetely not harder than LotA.
    They are probably about the same difficulty right now and honestly, a lvl 24-man raid shouldn't be as easy as a lvl 15 newbie dungeon. Wipes are so rare in lvl 50 raids nowadays, mostly on the last boss of LotA.
    I don't think I've ever experienced a wipe in Sastasha. A wipe in Sastasha would be due to inexperience, something that shouldn't happen in a level 50 old raid in a game where it wouldn't be strange for experienced players to still participate in such a raid.

    Get 4 new players in Sastasha and 24 new players in LotA and I think the players in Sastasha would have a much easier time at clearing. They're not at the same difficulty.
    (0)

  9. #9
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    It's been mentioned before, and people either ignore the fact or or gloss over it, during ARR, when these dungeons were relevant, the game required you to have two tanks.

    If they went in and adjusted any of the ilevel sync to those raids, they would have to waste time trying to calculate where the "sweet spot" would be for it to work anyways because you have an additional DPS that didn't exist when those raids came out. I think doing this just to add it to the same roulette is a waste of time and resources because it's not going to be an easy fix and trying to redesign an old fight already happens for ultimate raids which is easier to take than to redesign something like this.

    Again I think everyone would be happier if they just did one of two things, either create a minimum ilevel roulette and throw a bunch of things in there such as 24 mans and what not (although there would be problems with this) or they could just design a crystal tower roulette (with less rewards than the alliance raid roulette) and have that be separate than the alliance raids that we have now.
    (0)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Wiccan026 View Post
    It's been mentioned before, and people either ignore the fact or or gloss over it, during ARR, when these dungeons were relevant, the game required you to have two tanks.

    If they went in and adjusted any of the ilevel sync to those raids, they would have to waste time trying to calculate where the "sweet spot" would be for it to work anyways because you have an additional DPS that didn't exist when those raids came out. I think doing this just to add it to the same roulette is a waste of time and resources because it's not going to be an easy fix and trying to redesign an old fight already happens for ultimate raids which is easier to take than to redesign something like this.

    Again I think everyone would be happier if they just did one of two things, either create a minimum ilevel roulette and throw a bunch of things in there such as 24 mans and what not (although there would be problems with this) or they could just design a crystal tower roulette (with less rewards than the alliance raid roulette) and have that be separate than the alliance raids that we have now.
    Only 1 had 6 tanks, and that was labyrinth. And it never required 6 tanks for mechanics. You only ever needed 3, even when it was current. Having 6 made it worse actually.
    (3)

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