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  1. #1
    Player
    Lumivyory's Avatar
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    Dec 2013
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    Amaurot
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    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Cithaerias_pyropina View Post
    Easy solution, don't queue for it then. No one is forcing you to queue for Alliance Raid roulette. Not like you can't just do Expert roulette once a day 5 times a week to cap tomestones or just ignore Alliance Raid roulette when leveling jobs. Jobs are already ridiculously quick and/or easy to level anyway. *CoughPixieBeastQuestsOnceADayFor20DaysCough*

    Sidenote: Can we also increase the difficultly of leveling dungeons? I want Sastasha, Thousand Maws of Toto-Rak and Tam-Tara Deepcroft to be impossibly hard so I can actually have fun doing them /s.
    I can say the same to people that say that Alliance raids take too long so they need to stay nerfed so they can do them faster. If you don't like them being long - don't queue for them.
    24-man raids are one of my favorite parts of the game. It saddens me to see them in such state and I miss the times when LotA only just came out.

    I never do Expert, nor do I have Pixie Beast tribe quests, I haven't even set a foot in ShB yet, and even after that I wouldn't care for rushing to level and grinding tomes.

    Sarcastic or not, I don't see a logic in this "suggestion" to increase the difficulty of leveling dungeons. Sastasha has actually higher difficulty than LotA right now.
    Nobody here wants anything to be impossibly hard, I don't understand where people get this from. We want old raids to actually have their mechanics like they used to. They were never imposibly hard, even when they just came out.

    I want to click towers on Behemoth again, I want to jump on the platforms on the back of the arena on Labolas again, I want to place skeletons properly so we won't wipe on the dragon again. This is fun. Running through and killing everything in a few pokes without any possibility of messing up is not fun.
    (9)

  2. #2
    Player
    Wissp's Avatar
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    Feb 2017
    Location
    Gridania
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    126
    Character
    Annabel Ashcroft
    World
    Faerie
    Main Class
    White Mage Lv 90
    Talking about Syrcus tower and mechanics reminds me of the all healer run that was done on Aether sometime last year.

    Yes, it was a 24 man Syrcus tower run with nothing but healers! It was great and a lot of fun.

    Anyway, doing it, since it was only healer dps, it took a while to kill some of the bosses, so we ACTUALLY saw their mechanics. In fact, we had two complete wipes, (don't remember on which bosses), because we had NO idea what to do when the mechanics happened, people had either never seen them before or did not remember what to do.

    Eventually though we figured it out and finished the run.

    So yes, I for one, would like to see more of how it once was back in the day.
    (0)

  3. #3
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    Quote Originally Posted by Lumivyory View Post
    I can say the same to people that say that Alliance raids take too long so they need to stay nerfed so they can do them faster. If you don't like them being long - don't queue for them.
    You can, but given SE's tendency to make thing easier, I think they see that the people who want things easier for old content to be in the majority compared to people who want difficulty to remain the same (if not increased).
    (1)

  4. #4
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lumivyory View Post
    I can say the same to people that say that Alliance raids take too long so they need to stay nerfed so they can do them faster. If you don't like them being long - don't queue for them.
    24-man raids are one of my favorite parts of the game. It saddens me to see them in such state and I miss the times when LotA only just came out.

    I never do Expert, nor do I have Pixie Beast tribe quests, I haven't even set a foot in ShB yet, and even after that I wouldn't care for rushing to level and grinding tomes.

    Sarcastic or not, I don't see a logic in this "suggestion" to increase the difficulty of leveling dungeons. Sastasha has actually higher difficulty than LotA right now.
    Nobody here wants anything to be impossibly hard, I don't understand where people get this from. We want old raids to actually have their mechanics like they used to. They were never imposibly hard, even when they just came out.

    I want to click towers on Behemoth again, I want to jump on the platforms on the back of the arena on Labolas again, I want to place skeletons properly so we won't wipe on the dragon again. This is fun. Running through and killing everything in a few pokes without any possibility of messing up is not fun.
    I question the Sastasha is harder than LOTA right now. The only thing complicated and hard about the first three dungeons is the slime boss in copperbell and that's only if you have to constantly tell people to not kill the bomb and let it explode the slime... perhaps getting lost in sastasha if people want to run everywhere. Sastasha was done with four rogues when they first came out and no healer... at minimum level to get in...

    That being said yes the first three raids that comprise the Crystal Tower series are a face roll, at this point either create a minimum ilevel roulette for alliance raids, or just stick the crystal tower raids in a roulette on there own and lower the rewards.
    (2)

  5. #5
    Player
    Lumivyory's Avatar
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    Dec 2013
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    Amaurot
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    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Wiccan026 View Post
    I question the Sastasha is harder than LOTA right now.
    I was exaggerating a little out of frustration, sorry about that. Sastasha is definetely not harder than LotA.
    They are probably about the same difficulty right now and honestly, a lvl 24-man raid shouldn't be as easy as a lvl 15 newbie dungeon. Wipes are so rare in lvl 50 raids nowadays, mostly on the last boss of LotA.
    (1)

  6. #6
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    Quote Originally Posted by Lumivyory View Post
    I was exaggerating a little out of frustration, sorry about that. Sastasha is definetely not harder than LotA.
    They are probably about the same difficulty right now and honestly, a lvl 24-man raid shouldn't be as easy as a lvl 15 newbie dungeon. Wipes are so rare in lvl 50 raids nowadays, mostly on the last boss of LotA.
    I don't think I've ever experienced a wipe in Sastasha. A wipe in Sastasha would be due to inexperience, something that shouldn't happen in a level 50 old raid in a game where it wouldn't be strange for experienced players to still participate in such a raid.

    Get 4 new players in Sastasha and 24 new players in LotA and I think the players in Sastasha would have a much easier time at clearing. They're not at the same difficulty.
    (0)

  7. #7
    Player
    Lumivyory's Avatar
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    Mia Cott
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    Omega
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    White Mage Lv 80
    Quote Originally Posted by linay View Post
    I don't think I've ever experienced a wipe in Sastasha. A wipe in Sastasha would be due to inexperience, something that shouldn't happen in a level 50 old raid in a game where it wouldn't be strange for experienced players to still participate in such a raid.

    Get 4 new players in Sastasha and 24 new players in LotA and I think the players in Sastasha would have a much easier time at clearing. They're not at the same difficulty.
    I have, more than once on the last boss.

    When was the last time you've been to LotA? It takes little to no effort to clear in 10-20 minutes. But of course it would take longer if players have the same gear we had when LotA was first released. But nobody nowadays has the same kind of gear, everyone is overgeared, even new players are given good gear through MSQ.

    At least Sastasha still got most of the mechanics going, in LotA and ST we skip like 80% of them.
    (3)

  8. #8
    Player
    Flay_wind's Avatar
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    Jul 2019
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    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Lumivyory View Post
    I have, more than once on the last boss.

    When was the last time you've been to LotA? It takes little to no effort to clear in 10-20 minutes. But of course it would take longer if players have the same gear we had when LotA was first released. But nobody nowadays has the same kind of gear, everyone is overgeared, even new players are given good gear through MSQ.

    At least Sastasha still got most of the mechanics going, in LotA and ST we skip like 80% of them.
    Can i have some of that you're having? Either you're high or talking out of your ass.
    Wipes in Sastasha on the final boss.
    Mechanics? IN SASTASHA?
    (0)
    Sometimes rumors are just... rumors.

  9. #9
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    Quote Originally Posted by Lumivyory View Post
    I have, more than once on the last boss.

    When was the last time you've been to LotA? It takes little to no effort to clear in 10-20 minutes. But of course it would take longer if players have the same gear we had when LotA was first released. But nobody nowadays has the same kind of gear, everyone is overgeared, even new players are given good gear through MSQ.

    At least Sastasha still got most of the mechanics going, in LotA and ST we skip like 80% of them.
    Most runs I've had in Sastasha, we just kill the boss before adds even become an issue. Meanwhile, the last time I saw LotA, which admittedly was before Shadowbringers (end of Stormblood), I still saw people (including myself) die to the skeleton adds and people not paying attention at the final boss still could cause a wipe. And even meteors at behemoth could kill someone (That was LotA, right? It's been too long).
    (0)

  10. #10
    Player
    Lumivyory's Avatar
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    Dec 2013
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    Amaurot
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    396
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    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Flay_wind View Post
    Can i have some of that you're having? Either you're high or talking out of your ass.
    Wipes in Sastasha on the final boss.
    Mechanics? IN SASTASHA?
    Not enough DPS + newbie tank = Adds kill the healer and everyone dies. I've even wiped on trash mobs in Sastasha.
    2 new people with low ilvl is nothing in 24-man raids but in a party of 4 people that have low ilvl will affect the run.

    And yes, every instance has mechanics. Clams spawning more mobs, dogs that appear during one of the fights, bubbles on the last boss - these are all mechanics.

    Quote Originally Posted by linay View Post
    Most runs I've had in Sastasha, we just kill the boss before adds even become an issue. Meanwhile, the last time I saw LotA, which admittedly was before Shadowbringers (end of Stormblood), I still saw people (including myself) die to the skeleton adds and people not paying attention at the final boss still could cause a wipe. And even meteors at behemoth could kill someone (That was LotA, right? It's been too long).
    In most runs I've had in LotA lately we had a few deaths to meteors and Ancient Flare. No wipes.

    Plus I'm not actually comparing the amount of wipes or deaths, but the fact that both instances are extremely easy. Mobs in LotA die pretty much as fast as they die in Sastasha.
    (2)