I can say the same to people that say that Alliance raids take too long so they need to stay nerfed so they can do them faster. If you don't like them being long - don't queue for them.
24-man raids are one of my favorite parts of the game. It saddens me to see them in such state and I miss the times when LotA only just came out.
I never do Expert, nor do I have Pixie Beast tribe quests, I haven't even set a foot in ShB yet, and even after that I wouldn't care for rushing to level and grinding tomes.
Sarcastic or not, I don't see a logic in this "suggestion" to increase the difficulty of leveling dungeons. Sastasha has actually higher difficulty than LotA right now.
Nobody here wants anything to be impossibly hard, I don't understand where people get this from. We want old raids to actually have their mechanics like they used to. They were never imposibly hard, even when they just came out.
I want to click towers on Behemoth again, I want to jump on the platforms on the back of the arena on Labolas again, I want to place skeletons properly so we won't wipe on the dragon again. This is fun. Running through and killing everything in a few pokes without any possibility of messing up is not fun.