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  1. #1
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by linay View Post
    Part of the point of roulette is to help those trying to clear those specific contents. Forcing minimum item levels on people doing roulettes would not help with that.
    As my friend who joined the game told me "is that all?" when she finished all 3 ARR "raids", I start to think that clearing this content, especially ARR ones might be not even worth it, you just run through it without understanding anything and not even die once. But just adding difficulty will make lazy people ignore roulette, making it dead, because XIV have laziest people of all MMO I played, when it comes to PVE.
    So it mostly difficulty vs rewards and balance team should think about it.
    (2)

  2. #2
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by yukiiyuki View Post
    So it mostly difficulty vs rewards and balance team should think about it.
    I think they have and this is the result so far, which apparently works in general. They've just nerfed Orbonne (Cid specifically) recently, and that's been the direction this game has taken. So increasing old alliance raid difficulty is just not something I see happening, and I don't really care either way as I don't even have Crystal Tower unlocked on this character so I never have to deal with it one way or the other in my daily alliance roulette.

    And, to be fair, I don't see the point in keeping old content to minimum item level difficulty. It just doesn't make sense when content gets easier within even the same patch that it's released as more people get better gear and know the mechanics.
    (0)