Quote Originally Posted by technole View Post
Triangle is the easiest, and almost in a way it seems how the developers designed it. The healer stays in the small "penalty box" lines drawn on each side of the arena, never has to move, can simply do damage/heal. The other two just come closer not losing any boss uptime.
Most seem to do a different variation of that triangle. I've constantly been seeing melee told to stay on the boss for uptime, and healers and ranged compensate for it. If it's going from melee to ranged, the healer stands away so they don't take it, ranged gets it, runs back to healer to pass it, then healer runs up to the melee to pass it. Repeat.