I liked Coil raids the best, where there were mook mobs between the entrance and the boss. What I'd really like is a raid where we progress through it like a true dungeon, with winding paths and backtracking. Sorta like Haukke Manor. Trash > Boss 1 > trash > Boss 2 > Split path, divide party > Boss 3 & 4 > meet up > Final Boss. Of course, given how Savage is designed, most people would complain I think, since it'd be a larger time commitment.

They did this in Baldesion Arsenal. Though the trash there was only really significant because it was akin to "trash" in the deeper parts of a Deep Dungeon, where if you fail to dodge, you're likely to die, and then raises don't work. It'd be nice to have that on a smaller scale, with rewards for each boss, reward tiering up the further into the raid you are. I mean, as it stands, most of the raid bosses, even in older raids are just Trials by another name. (also obviously, I'd want raises to work, otherwise prog would be terrible)