


I wasn't referring to WSes in that paragraph. I was thinking of the buffing /psych animation and the casting animation. Maybe I'll amend the OP. Anyway you have a really great point!
Long animation in battle actually make sense!, but it need to be more rewarding. Risk vs profit should always come in mind when developer adjust WS balance. look at Puglist for example. Very long animation WS is doing less damage than the short one. When you have time to waste for long animation WS, at least it should be a big shot of damage.
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