Quote Originally Posted by Jinko View Post
I think part of the problem is that SE have used motion capture for many of the animations which means that it has to play out exactly as the animation has been recorded. (this is assuming you don't cut off during the animation)

They should be looking more at procedural animation and blending of different animations, they managed it with the transition from running with a weapon sheathed to running with it unsheathed, so it's clearly possible.


Quote Originally Posted by Kittkat26 View Post

I'll leave you with a horrifying video of simplified animations, true the game isn't out yet and they may be adding them later, but seriously, this is what could happen if they speed them up too much. They can move while casting but those repetitive and boring animations would bore me to tears. You can see the awesome animations about 35 seconds into the video.

http://www.youtube.com/watch?v=Piioe...eature=related
To the latter, what looks so horrible about that video? It doesn't look horrible because it's too fast. It looks horrible because it's not mo capped and there aren't any good intermediate swings in between the arms shooting straight out. It's classic lazy work.

To the former post, that's exactly right that a lot of the animations are mo capped, if not all of them, which does mean in order to preserve the mo cap work the duration needs to be shortened. These are technical details we're talking about. It won't end up looking like The Secret World because it will still be mo capped. Imagine if someone swings their arm fast in a mo cap room. Now imagine them doing it slow. Do you think their arm moved differently? The beauty of mo cap is that adjustment to the duration (speed) can still be made after the mo cap session and you still have a great looking animation. If it doesn't look good for some reason they need to fire up their mo cap studio again.

Aside from shorter animations where necessary, other animations need to be lengthened / looped, and others need to be taken entirely out of the game, like the buffing /psych animation.