I should state I think learning how to cope with animation lock does require skill, as I see many people unable to do it. But that said, I think our skills should be tested by other mechanics than this. Truthfully if the only thing in the game locking me in place was a WS and I could quickly abort spellcasts or use "instant" abilities on the move, I'd probably be alright as the concept of committing to large damage is not all that terrible in my eyes. But in the end, I like the ability to move at a moment's notice nomatter what I am doing, especially if it requires split-second timing. That is the kind of mechanics I want to have to utilize skill for, because they still feel fluid and like I am in complete control.

Right now 14 does not make you feel in control of your character, it makes you feel like there is a thick layer of molasses between you and them slowing everything you attempt to do down. This kind of delay and feeling of distance between you and your character kills games for me and I'd imagine it's killed games for many other people as well.


But I was pretty sure that between 2.0 being able to blend upper and lower body animations to potentially allow running WSs and Yoshi stating animation lock would be fixed in 2.0, this was more or less /thread. At this point it's REALLY just about opinions which I'm pretty sure everyone's opinion will have equal weight in how they go about fixing it. The graphics will remain pretty, we won't get stuck in place anymore, and the servers will be more responsive. WE ALL CAUGHT THE DRAGON AND WON.