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  1. #1
    Player
    Riaayo's Avatar
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    Ria Ayo
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    Sargatanas
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    Quote Originally Posted by Rjain View Post
    Although as I mentioned earlier animation lock can be annoying I cannot comprehend why so many people are having an issue with it. Battle design is centralized around implemented mechanics. These fights have been constructed and tested with animation lock in mind. I never have a problem with animation lock. The only time I had a problem with animation lock was when I was new to a fight, or if I ended up doing something stupid. You die in fights, that happens.

    Animation lock is annoying.

    Holes in Super Mario are annoying.

    Those god damn reapers in Resident Evil 5 that pop out of nowhere and pick you up and repeatedly eviscerate you are annoying.

    It's an element of the game you work around. I don't think it's a glitch, it's a mechanic, and it's one I find visually appealing. I DO NOT WANT to see my character sliding around while shooting a bow or casting a spell. What is this, the 90s?

    Practice not sucking. Simple enough. I can't recall the last time animation lock has messed me over unless I did something stupid. If I can do it, you guys can do it. Stop QQing.
    When I read stuff like this is makes me resentful. I argue against parts of the game which limit the player's control or ability to react, but I argue for very difficult demanding content. They are VERY different things, so don't come in here telling people to stop "QQing" when you don't know the difference between a mechanic put in the game to be challenging, and a byproduct of bad design that unintentionally makes the game a hassle.
    (4)

  2. #2
    Player
    Rjain's Avatar
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    Rjain Midnight
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    Quote Originally Posted by Riaayo View Post
    When I read stuff like this is makes me resentful. I argue against parts of the game which limit the player's control or ability to react, but I argue for very difficult demanding content. They are VERY different things, so don't come in here telling people to stop "QQing" when you don't know the difference between a mechanic put in the game to be challenging, and a byproduct of bad design that unintentionally makes the game a hassle.
    Alright then you smart cookies. When you come up with a brilliant idea that doesn't involve watching characters slide around while using an ability for the developers to do I'll be on the sideline waving a little flag cheering you on. But all the suggestions that seem to be agreeing with the "yeah let's slide while using a weaponskill" is gonna put this game back several generations.

    As I said earlier, this game's greatest strength is its visual appeal, and pretty much the only reason the press is willing to give it a second chance for its rebirth. If they're going to sacrifice the visual appeal for WoW-like mechanics, might as well toss it in the bin.
    (0)

  3. #3
    Player
    Riaayo's Avatar
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    Quote Originally Posted by Rjain View Post
    Alright then you smart cookies. When you come up with a brilliant idea that doesn't involve watching characters slide around while using an ability for the developers to do I'll be on the sideline waving a little flag cheering you on. But all the suggestions that seem to be agreeing with the "yeah let's slide while using a weaponskill" is gonna put this game back several generations.

    As I said earlier, this game's greatest strength is its visual appeal, and pretty much the only reason the press is willing to give it a second chance for its rebirth. If they're going to sacrifice the visual appeal for WoW-like mechanics, might as well toss it in the bin.
    I believe it was stated that in 2.0 the engine would be able to handle blending of upper body and lower body animations. This means that the upper body could perform the weapon skill animation while lower body could still utilize a run or walk animation. That's not sliding, last I checked.

    Also, I like oatmeal raisin.


    Edit: I forgot to note that the reason this game's biggest strength is the graphics is because everything else is so screwed up. The graphics of any GOOD game should NEVER be the biggest strength. EVER.
    (3)

  4. #4
    Player
    Rydin's Avatar
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    Nyris Reach
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    Quote Originally Posted by Rjain View Post
    Alright then you smart cookies. When you come up with a brilliant idea that doesn't involve watching characters slide around while using an ability for the developers to do I'll be on the sideline waving a little flag cheering you on. But all the suggestions that seem to be agreeing with the "yeah let's slide while using a weaponskill" is gonna put this game back several generations.

    As I said earlier, this game's greatest strength is its visual appeal, and pretty much the only reason the press is willing to give it a second chance for its rebirth. If they're going to sacrifice the visual appeal for WoW-like mechanics, might as well toss it in the bin.
    Did you not see this:

    Quote Originally Posted by Rydin View Post
    Just like all things... let's strive for compromise

    Maybe remove animation lock for abilities (Buffs, vokes, etc.)
    Speed it up for spell animations (They're really not that special to begin with, and they already have to deal with casting times)
    Weaponskill animations stay relatively unchanged. I know it can be annoying... but being able to execute a devastating acrobatic maneuver is already impressive enough... Doing that while moving... I don't see it

    There is one area of weaponskills that could be addressed though... it seems when I finish a weaponskill... I am stuck there for a second unable to move... looking like "Hey... Did you guys see that awesome thing I just did?"
    It would be nice if you were able to move a lot sooner after doing a WS, I think that would be a step in the right direction and make both parties a little happier
    Take Doomspike for an example.... The second you hit the ground you should be able to move...
    That way you improve animation lock without compromising the animation itself
    (3)

  5. #5
    Player
    Rjain's Avatar
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    Quote Originally Posted by Rydin View Post
    Did you not see this:
    My last couple of posts are mostly directed towards the dodos who are supporting the slide mechanic and WoW/other MMO shit-animation mechanics. Not people with half-sensible ideas like yourself.
    (0)

  6. #6
    Player
    Treach's Avatar
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    Quote Originally Posted by Rjain View Post
    My last couple of posts are mostly directed towards the dodos who are supporting the slide mechanic and WoW/other MMO shit-animation mechanics. Not people with half-sensible ideas like yourself.
    Cause even with a new graphic engine FFXIV is getting at 2.0 they still can't create new animations that don't slide while running? Must be PS3 limitations...

    Really?
    (4)

  7. #7
    Player
    Riaayo's Avatar
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    Quote Originally Posted by Rjain View Post
    My last couple of posts are mostly directed towards the dodos who are supporting the slide mechanic and WoW/other MMO shit-animation mechanics. Not people with half-sensible ideas like yourself.
    You can't really take the high road while also taking the low road, which is what you do when you throw around preschool insults at people. I believe I said somewhere (but I'll say again here) that throughout the years I was always impressed with FFXI's animations vs other mmos (especially WoW's), and FFXIV's animations are also very beautifully done. If I could have a fusion of both, I would take it, as I prefer things that look nice over things that don't.

    But that said, if I want pretty things and want to totally disregard gameplay, why don't I go watch a movie? I'm here to play a GAME, and GAMEPLAY is what matters. I've seen shit games with beautiful graphics. I have seen games that could have been great but had horrible controls. And last, but not least, I have seen ugly games that have some of the most fun gameplay and mechanics in the world. The third one is the best game of those three, because it focused on what games are supposed to be over the superficial additional flare that should be focused on only once the core is complete. Do you like to eat apples that look beautiful on the outside but have a rotten middle? That's what you seem to want, and I can't begin to understand the 'reasoning' as to why.

    I want to be perfectly clear here: I LOVE beautiful games, I LOVE and PREFER extremely good animations. But at the end of the day if the game doesn't play well, I don't care how beautiful it looks.
    (6)

  8. #8
    Player
    Rjain's Avatar
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    Quote Originally Posted by Riaayo View Post
    I want to be perfectly clear here: I LOVE beautiful games, I LOVE and PREFER extremely good animations. But at the end of the day if the game doesn't play well, I don't care how beautiful it looks.
    /golfclap

    I'd imagine most sensible people would agree to that. I still prefer NES games over most stuff released these days.

    The situation is that this game, even amidst the excitement and support of the XIV community, is hanging by a thread. The people that essentially choose whether or not this thread is cut is the press come 2.0's release. The press, at this time, pretty much only praise XIV for its graphics and animation. Do you want to cut the graphics to improve gameplay? No, because that will either A) Keep you where you are or B) Blow up in your face, making the situation even worse.

    So instead, try to improve both. What I'm saying is animation lock is a negligible problem for those who actually learn how to do the content. To be hypothetical, if the servers were fixed to the point that what happens on my screen is within 0.1 seconds of what's happening on the server, animation lock would hardly even matter. Or, as someone said above, keep the lock but slice off the time that it holds you in place after the animation is done (like after doomspike).

    Or just do the upper/lower body thing which I didn't even read about before I posted about animation lock. Again, I was mostly referring to the clowns stating things like "I'd rather go back to WoW".

    I don't even know why you're still going on about it. I was done a while ago. I guess you wanted to beat my preschool insults with a preschool riposte. Chill out a bit. First world problems.
    (0)

  9. #9
    Player
    Rydin's Avatar
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    Quote Originally Posted by Rjain View Post
    /golfclap

    I'd imagine most sensible people would agree to that. I still prefer NES games over most stuff released these days.

    The situation is that this game, even amidst the excitement and support of the XIV community, is hanging by a thread. The people that essentially choose whether or not this thread is cut is the press come 2.0's release. The press, at this time, pretty much only praise XIV for its graphics and animation. Do you want to cut the graphics to improve gameplay? No, because that will either A) Keep you where you are or B) Blow up in your face, making the situation even worse.

    So instead, try to improve both. What I'm saying is animation lock is a negligible problem for those who actually learn how to do the content. To be hypothetical, if the servers were fixed to the point that what happens on my screen is within 0.1 seconds of what's happening on the server, animation lock would hardly even matter. Or, as someone said above, keep the lock but slice off the time that it holds you in place after the animation is done (like after doomspike).

    Or just do the upper/lower body thing which I didn't even read about before I posted about animation lock. Again, I was mostly referring to the clowns stating things like "I'd rather go back to WoW".

    I don't even know why you're still going on about it. I was done a while ago. I guess you wanted to beat my preschool insults with a preschool riposte. Chill out a bit. First world problems.
    I think we are all on the same side though... when people say animation lock, I think that has become a blanket term for the lock... the time after the weaponskill... the server lag and the positional lag all combined into one big problem....

    Personally, I am confident that 2.0 will reduce lag by a noticeable amount and make the game so much more enjoyable....
    To add to that... i wouldn't mind seeing animation lock taken away fro using abilities like voke and such...
    (3)

  10. #10
    Player
    Riaayo's Avatar
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    Quote Originally Posted by Rjain View Post
    /golfclap

    I'd imagine most sensible people would agree to that. I still prefer NES games over most stuff released these days.

    The situation is that this game, even amidst the excitement and support of the XIV community, is hanging by a thread. The people that essentially choose whether or not this thread is cut is the press come 2.0's release. The press, at this time, pretty much only praise XIV for its graphics and animation. Do you want to cut the graphics to improve gameplay? No, because that will either A) Keep you where you are or B) Blow up in your face, making the situation even worse.

    So instead, try to improve both. What I'm saying is animation lock is a negligible problem for those who actually learn how to do the content. To be hypothetical, if the servers were fixed to the point that what happens on my screen is within 0.1 seconds of what's happening on the server, animation lock would hardly even matter. Or, as someone said above, keep the lock but slice off the time that it holds you in place after the animation is done (like after doomspike).

    Or just do the upper/lower body thing which I didn't even read about before I posted about animation lock. Again, I was mostly referring to the clowns stating things like "I'd rather go back to WoW".

    I don't even know why you're still going on about it. I was done a while ago. I guess you wanted to beat my preschool insults with a preschool riposte. Chill out a bit. First world problems.
    If you were done a while ago why are you still here? I wasn't done as you were continuing to say things I felt the need to disagree with, so I'm perfectly entitled to still be here and quote whatever madness anyone decided to post.

    Once again, you state that critics only praise this game for its graphics. Because that's ALL this game has. You could destroy this games graphics, make the game the best game you have ever played, and guess what? Critics would be all over it with praise. Now if you could make it the best and pretty? Even better.

    The argument has only ever been that if the animations get in the way of gameplay, they need to be changed (whether that is through shortening them, changing them altogether, allowing sliding... whatever). Again, I would prefer the game to work well and be well animated, and as someone posted above, Uncharted 3 is an amazing example of a game that does both perfectly, without sacrificing any piece of the game for any other piece. So lets see a little of that from Square Enix.

    I still don't understand your need to throw childish names around at people who play another game than you, though. You are essentially the same as the fanboys over on WoW who mindlessly insult any other mmo or any other players of said games, just because it's not their game; it's not their TEAM.

    You are not superior to a single other person on this planet nor are they superior to you: especially not based on what video games they decide to play.
    (4)