Quote Originally Posted by Mihana View Post

Crafting
Sorry but if you don't like waiting then crafting probably isn't for you. No doubt it feels a bit boring, and they do intend to streamline some things. Personally, I'm hoping the upcoming effects to "speed" things up won't make it look even more unnatural. Before they touched it up originally it looked wrong. For example with Culinarian. Your start chopping normally with a knife, and halfway through you go all psycho and start chopping really quickly then slow down. It's a little more fluid now but if they get rid of this may as well just have an instant craft like FFXI. Kneel, create a crystal using some kind of element and bam, insta-craft.
Look at it this way: how much immersion does the current system create, and how much are we standing to lose if we implement a faster version? Patience is important for crafting, yes, but there should also be an element of strategy and involvement present within crafting as well. As it stands, I do not think that the willingness to sit through countless crafting animations should be the metric for our "worthiness" to be a crafter.

I like how crafting is more involved in FF 14, and how I have to worry about variables like durability and progress. It makes me feel like more work is going into making an item than simply clicking a button, and that I have more control over the process. My problem is the amount of time that the animations can take, and that during this time I can only sit and watch and not respond or plan ahead. I'm not asking for crafting to be twitch-based, but I think it wouldn't hurt to make it a bit more active. I don't think anyone wants it to be insta-craft or mindless.