For one, please don't make this a personal assault on me. I did not insult you so please don't attack me. I don't post often on these forums for this exact reason. But I feel that I need to post in order for you to realise that you also didn't read my post.
You posted a video showcasing the animation buff-speed in your original post, this buff-speed was entirely fast, and currently buffs in Final Fantasy XIV are also fast, disregarding the cast-timer. The reason a cast-timer exists is purely because it adds a sense of depth to the combat, like it or not, while you're casting a buff, you cannot cure without interrupting yourself first. It adds a layer of strategy to the basic act of using abilities.
You seem to love talking big, and claim that I need some reading comprehension the next time I "join your discussion" but you seemed to miss out this piece in my post.
Yet you claim I'm the one that needs to read posts? Animation Lock needs to be removed, it's a pain, but this isn't relative to the "speed" of animations, and the combat system doesn't need to become a case of fast used abilities and succession hot-key chaining.
As I claimed above, Animation Lock is an issue, but it only becomes an issue when coupled with server lag and instances where it’s integral that you move i.e. Ifrit. In basic combat situations or walking around on my own, I really am NOT bothered by animation lock as it’s not cumbersome in that situation.
To claim that I said I don’t think particle effects suit FFXIV, would be saying that I don’t like the game in its current state. Particle Effects are already present in Final Fantasy XIV, if you would just look up what a particle effect is you would realise this. Final Fantasy XIV is fantasy based, that can’t be denied, but it maintains a sense of realism. Is it so wrong that I felt I would highlight the point that I don’t want character’s covered in pretty effects like that? No. I know it’s not relative to the discussion, but I thought I would “inb4” so to speak. When people think of WoW animations they think over pretty colours and over-the-top particle effects.
Finally, I would like to point out that many spells in Dark Souls, as well as pyromancy abilities and arrows do give the character animation lock. This is relative to the combat system, obviously, it adds another sense of strategy to using abilities. With Final Fantasy XIV having a combat system that is based on positioning and moving, perhaps it’s only right that they have animation lock. However the present server lag is what gets us hit, not the animation lock itself. Once the server lag is fixed, this would no longer be an issue, it would be a case of being skilled enough to move out of the way.
Next time you post, please think more before you write. Do not launch a personal attack on me just because you disagree or feel the need to argue my points, go ahead and do that, but tone down on your attitude.
Much Thanks.



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