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  1. #11
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Neptune View Post
    More illiteracy: So let me get this straight, because I suggested that animations be sped up that automatically means "ridiculous speeds" right? Because it's hard for you to think in between two extremes? Because you can't imagine anything in between animation lock and "ridiculous speeds"? Did I get you right?
    For one, please don't make this a personal assault on me. I did not insult you so please don't attack me. I don't post often on these forums for this exact reason. But I feel that I need to post in order for you to realise that you also didn't read my post.
    You posted a video showcasing the animation buff-speed in your original post, this buff-speed was entirely fast, and currently buffs in Final Fantasy XIV are also fast, disregarding the cast-timer. The reason a cast-timer exists is purely because it adds a sense of depth to the combat, like it or not, while you're casting a buff, you cannot cure without interrupting yourself first. It adds a layer of strategy to the basic act of using abilities.

    Quote Originally Posted by Neptune View Post
    I'd really appreciate it if you could equip some reading comprehension gear the next time you join the discussion. Wouldn't it be nice if we were discussing the same thing in this thread? Imagine that.
    You seem to love talking big, and claim that I need some reading comprehension the next time I "join your discussion" but you seemed to miss out this piece in my post.

    Quote Originally Posted by Drazzan View Post
    The animation lock is the only issue present
    Yet you claim I'm the one that needs to read posts? Animation Lock needs to be removed, it's a pain, but this isn't relative to the "speed" of animations, and the combat system doesn't need to become a case of fast used abilities and succession hot-key chaining.

    Quote Originally Posted by Neptune View Post
    And also, because I posted a video of a "particle effect" that automatically meant you had to say you don't think particle effects suit FFXIV right? Because it was impossible for you to look at that video and read what I was saying and NOT come away with the impression that we were discussing particle effects? The fact that we were discussing the separation of spell effects from animations didn't even enter into the equation when you decided to post, am I wrong?
    As I claimed above, Animation Lock is an issue, but it only becomes an issue when coupled with server lag and instances where it’s integral that you move i.e. Ifrit. In basic combat situations or walking around on my own, I really am NOT bothered by animation lock as it’s not cumbersome in that situation.

    To claim that I said I don’t think particle effects suit FFXIV, would be saying that I don’t like the game in its current state. Particle Effects are already present in Final Fantasy XIV, if you would just look up what a particle effect is you would realise this. Final Fantasy XIV is fantasy based, that can’t be denied, but it maintains a sense of realism. Is it so wrong that I felt I would highlight the point that I don’t want character’s covered in pretty effects like that? No. I know it’s not relative to the discussion, but I thought I would “inb4” so to speak. When people think of WoW animations they think over pretty colours and over-the-top particle effects.

    Quote Originally Posted by Neptune View Post
    On another note, while Dark Souls does have weighted animations it also doesn't animation lock you like FFXIV does. Dark Souls is also much better thought out as a combat system than FFXIV. FFXIV tries to draw from both the fast-action pool and the animation-lock pool, and the two don't mix well. In my opinion the slow, weighted animations only really work when you have a hitbox and an action battle system, not an auto attack, target-based system like FFXIV's. If you want to discuss something, why don't we discuss that?
    Finally, I would like to point out that many spells in Dark Souls, as well as pyromancy abilities and arrows do give the character animation lock. This is relative to the combat system, obviously, it adds another sense of strategy to using abilities. With Final Fantasy XIV having a combat system that is based on positioning and moving, perhaps it’s only right that they have animation lock. However the present server lag is what gets us hit, not the animation lock itself. Once the server lag is fixed, this would no longer be an issue, it would be a case of being skilled enough to move out of the way.

    Next time you post, please think more before you write. Do not launch a personal attack on me just because you disagree or feel the need to argue my points, go ahead and do that, but tone down on your attitude.

    Much Thanks.
    (10)
    Last edited by Drazzan; 04-02-2012 at 09:26 PM.