if one developer could make animations still look great while moving then it would be SE.
i'm a main tank, and timing all my vokes and other JA's just to not get hit from a skill (for example chimera) is getting old very fast.
i'm able to swing my sword/axe and run, but not provoke my enemy and run?

animation lock is taking away a great portion of the speed and fun in fights to me, i don't want to plan every single skill ahead just so i won't get hit by one of the many crazy dmg attacks that can nearly take you out in a single shot.

i think there are some skills/animations that can keep their animation locks, like jump/Steel Cyclone, which would just look crazy if i could move mid-air, but most the abilitys that have just a small boost animation don't have to instantly lock you.