Thanks bustacucumbers for chiming in.

I really am not a harsh person in real life, but when I see the kind of illiteracy on display in the last few posts I sort of have to respond just so it doesn't derail the discussion.

Quote Originally Posted by AndrewN View Post
First of all, a light year is a measure of distance, not time. Getting this wrong doesn't invalidate your opinion (unfortunately) but does give a very poor impression of you.

I have to say, I disagree with your post as strongly as possible. Not every game has to be sped up as much as possible, there are lots of games like this out there already, and some of us like a slower pace in their games. Especially for Marauders (Warriors) the slow but heavy attacks feel appropriate but I like the pace of the game.

As for animation locks, use some skill to play the game. All of the enemies attacks are in some way predictable, attack when it is safe and don't just spam attacks.
Soo... a poor impression of me? Have you heard of a cosmic speed limit? A light year is a measure of time, the time it takes light to travel in one year. It's also really long distance-wise. That's the great thing about a light year. It's a measure of both distance and time at once. I'd say your reading comprehension could stand to improve about one light-year's worth, this time referring to the distance you'd have to go to do so, and probably also the amount of time it'd take. By the way, it would take you millions of years to walk that far, which coincidentally is probably enough time to improve your reading comprehension and re-think some of your basic skills, like the one you failed to employ that incorrectly related skill to animation lock.

So let me get this straight. To the people that have said this game is a waste of time because "predicting" animation lock is a shitty measure of gameplay, you would say to them, "Learn 2 Play?". I really couldn't have a poorer impression of you, but I hope you post something else to impress me.

To continue the discussion, I agree that the auto-attack of a Marauder should be looked at closely to make sure if it is changed it still looks natural.

Quote Originally Posted by Drazzan View Post
I love Final Fantasy XIVs animations. They are fantastic and look the part.

Having played both WoW and SWTOR. I thoroughly dislike their combat system, there isn't nearly enough emphasis on animations and player's barely give a shit to how their character acts in battle, their eyes are just fixed to the User Interface cool-downs. World of Warcraft's animation style is cartoon, and thus character's can get away with moving their body at ridiculous speeds (reference of your first link), both XI and XIV still have a set of human weight to the animations that make them play out their part. Much like Demon and Dark Souls, weighted animations make the combat stand apart. Having a player-wide particle effect (referencing your second link), while it is "cool-looking" such particle effects on all characters, especially if it can be done in town; will drastically affect the performance of some machines, and once again, it suits WoW due to it's artistic style.

Final Fantasy XI and XIV on the other hand are much more slower combat systems that rely on the building of TP, long cast times, and some truly beautiful effects to follow once a player can disperse that TP or cast that spell. I think what you're asking to happen will change the game quite thoroughly, the animation lock is the only issue present, there is no need to change the current animations.
More illiteracy: So let me get this straight, because I suggested that animations be sped up that automatically means "ridiculous speeds" right? Because it's hard for you to think in between two extremes? Because you can't imagine anything in between animation lock and "ridiculous speeds"? Did I get you right?

And also, because I posted a video of a "particle effect" that automatically meant you had to say you don't think particle effects suit FFXIV right? Because it was impossible for you to look at that video and read what I was saying and NOT come away with the impression that we were discussing particle effects? The fact that we were discussing the separation of spell effects from animations didn't even enter into the equation when you decided to post, am I wrong?

I'd really appreciate it if you could equip some reading comprehension gear the next time you join the discussion. Wouldn't it be nice if we were discussing the same thing in this thread? Imagine that.

On another note, while Dark Souls does have weighted animations it also doesn't animation lock you like FFXIV does. Dark Souls is also much better thought out as a combat system than FFXIV. FFXIV tries to draw from both the fast-action pool and the animation-lock pool, and the two don't mix well. In my opinion the slow, weighted animations only really work when you have a hitbox and an action battle system, not an auto attack, target-based system like FFXIV's. If you want to discuss something, why don't we discuss that?

Quote Originally Posted by illriginalized View Post
This x1000000

I loled at the light year bit too... there's nothing wrong with the animations.. if anything they just need to figure out how to make two different animations flow like liquid.. if that makes any sense.

SE please don't limit the artistic animations.. the colors are vibrant and beautifully detailed.

People... seriously stop comparing WoW to FF. If you wanna brag about what you like in WoW vs FF.. then.. go back to WoW. Seriously stop trying to turn this game into a child's game.. there's FF fans and there's posers who just want a game to entertain themselves with.


Ya I went there.

P.S. during tough battles... most of the time I'm not looking at my own animations but I do enjoy watching the animations of others in my PT.. and during those tough battles most of the time I'm recording it in 1080p resolution. I can watch all the animations afterward.
So now we are talking about limiting the animations.. and the colors??? Huh!?!?!?! I think the animation should just be faster. If anything, more fluid. Less like you're watching a documentary on animations in a museum and more like real life. Also, I think the beautiful colors should stay! And be separable from the animation when appropriate. It might even be way cooler looking that way.

And also, I feel compelled to address the illiteracy in your post. You felt... compelled.. I'm sure, to call out the "people" who are "comparing" WoW to FF. /airquotes. Has one person in this thread compared the two games? I remember bringing up some features of WoW's animations, but I don't remember comparing the games to each other. In fact, the only references to WoW are on a technical level in this thread. So it must be a child's game if a player expects responsive character movement during battle? I don't think you mean to say that, but then again I'm pretty sure your brain turned off as you started your last paragraph and automatically typed some bullshit about WoW vs FF.

Despite that, I'd really like to hear your more focused opinions on the OP.