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  1. #1
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Yeah.... gotta love a game that actually makes you want to play WoW. I gave up on WoW years back, but after I played long enough during the free to play period of ffxiv, I actually wanted to go back to WoW. I told myself I wouldn't play it anymore, but just the thought of pressing a button and my character actually responding in real time was just too enticing.

    You really take simple things like that for granted. FFXIV really opened my eyes on how stressful a game can be without adding anything to really stress over. The control scheme is just that poor. The Ifrit fight is the perfect eye opener. People view the primals as a tough fight, but it's for all the wrong reasons. The ifrit fight in theory is probably one of the easiest fights ever. Only thing that makes it unnecessarily difficult is the fact that the game never responds to your actions when you actually need it to. You actually have to predict when ifrit is going to use a move so you don't risk getting your character stuck in a lockout spell animation. REALLY?!?!?!? This game doesn't reward good reactions, but good mind-reading ability?

    My only hope in 2.0 is that they "actually" fix the issues, and not just touch them up. Like the OP said, the dev team needs to play WoW. It's 2012 now. Simple actions taking place when you command them should not be a difficult thing to accommodate to anymore.
    (9)

  2. #2
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Bustercucumbers View Post
    Yeah.... gotta love a game that actually makes you want to play WoW. I gave up on WoW years back, but after I played long enough during the free to play period of ffxiv, I actually wanted to go back to WoW. I told myself I wouldn't play it anymore, but just the thought of pressing a button and my character actually responding in real time was just too enticing.

    You really take simple things like that for granted. FFXIV really opened my eyes on how stressful a game can be without adding anything to really stress over. The control scheme is just that poor. The Ifrit fight is the perfect eye opener. People view the primals as a tough fight, but it's for all the wrong reasons. The ifrit fight in theory is probably one of the easiest fights ever. Only thing that makes it unnecessarily difficult is the fact that the game never responds to your actions when you actually need it to. You actually have to predict when ifrit is going to use a move so you don't risk getting your character stuck in a lockout spell animation. REALLY?!?!?!? This game doesn't reward good reactions, but good mind-reading ability?

    My only hope in 2.0 is that they "actually" fix the issues, and not just touch them up. Like the OP said, the dev team needs to play WoW. It's 2012 now. Simple actions taking place when you command them should not be a difficult thing to accommodate to anymore.

    well i can understand some critics from you... on the other side, it makes FF something unique..

    i mean its some kind of more "turn based" although its not turn based..
    i mean Final Fantasy 12 for example is also a mixture between turn based and real time..

    i like that, thats unique in MMorpg genre! its like you compare Diablo to Heroes of Might and magic. all mmorpgs are the same in gameplay, FFXIV is different.


    WoW is like any fucking MMO out of there.. rift, SWTOR, Warhammer online... ALL the same.
    so why not leaving FFXIV just a bit special?



    dont get me wront.. it needs improvements . MUCH better responding to your actions (aborting spells still doesnt really work by just moving), a little faster.


    and i think just traits could be 100% instant, and while moving.. i dont understand why a simple trait (sentinel etc.) lets you stop at a place.
    animation lock should be removed for traits and spells. an effectfull WS like for lancers need animation lock for the animation itself.
    (1)
    Last edited by Tonkra; 04-03-2012 at 12:39 AM.

  3. #3
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bustercucumbers View Post
    Yeah.... gotta love a game that actually makes you want to play WoW. I gave up on WoW years back, but after I played long enough during the free to play period of ffxiv, I actually wanted to go back to WoW. I told myself I wouldn't play it anymore, but just the thought of pressing a button and my character actually responding in real time was just too enticing.

    You really take simple things like that for granted. FFXIV really opened my eyes on how stressful a game can be without adding anything to really stress over. The control scheme is just that poor. The Ifrit fight is the perfect eye opener. People view the primals as a tough fight, but it's for all the wrong reasons. The ifrit fight in theory is probably one of the easiest fights ever. Only thing that makes it unnecessarily difficult is the fact that the game never responds to your actions when you actually need it to. You actually have to predict when ifrit is going to use a move so you don't risk getting your character stuck in a lockout spell animation. REALLY?!?!?!? This game doesn't reward good reactions, but good mind-reading ability?

    My only hope in 2.0 is that they "actually" fix the issues, and not just touch them up. Like the OP said, the dev team needs to play WoW. It's 2012 now. Simple actions taking place when you command them should not be a difficult thing to accommodate to anymore.
    Well said, these boss fights are rather easy in theory however due to the dramatic slowness of it all and off-chance of dying A LOT, it makes me feel like a dumb RPG player when in fact I blasted all the other Final Fantasies (exc XI), this was my first shock lesson (XIV is my first MMO) that has definitely ruined the FF brand but MMO fanboys will think OP is being overly dramatic when there is sense.
    (3)