the fight was not hard at all
the fight was not hard at all
No, but it's outdated content now, that means nerf it to the ground.
I am pretty glad, tho, that I managed to run it a few times while current. It's a very satisfyingly fun fight when you've got it down.
I agree that there was no need for this, but it's not really surprising given the way the game is designed.
I think the whole idea of outdated content is, outdated. SE has mentioned a lack of resources when it comes to creating new content, yet at the same time the game has lots of things that just get pushed aside after they're no longer current. If the game was designed such that old content would be updated and made more relevant it would allow the devs to provide us more for less work. Imagine having revamped level 80 versions of the Ivalice raids launched between the Nier raids, they would allow for more variety in farming coins and gear, and would be just plain interesting in their own right.
it's totally necessary, it's not enough until we reach crystal tower level difficulty.
And now the scales will tip!
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Given how many people cite Orbonne in particular when they talk about why they gear to intentionally trick the roulette into putting them into the tower climb, are you really surprised?
That said I'm rather sad, gear levels and stats would have accomplished this by the next update anyways.
no it wouldnt. orbonne is level 70 so its permanently locked at the max ilvl for level 70 (all alliance raids work this way). you cant queue into orbonne and be stronger than ilvl 400Given how many people cite Orbonne in particular when they talk about why they gear to intentionally trick the roulette into putting them into the tower climb, are you really surprised?
That said I'm rather sad, gear levels and stats would have accomplished this by the next update anyways.
Being locked at a level doesn't seem to affect the gear stats however. The tower climb wouldn't be so trivial otherwise - poor Phlegethon can't even get off a second Ancient Flare these days because THAT's how much the gear stats have trivialized him. To say nothing of how Cloud of Darkness has entire mechanics that just aren't seen anymore for the same reason - remember the worms? I haven't seen them since mid-HW and these days she dies almost immediately after the alliance split. Poor Ozma barely even tickles these days. Almost every alliance raid eventually gets trivialized for this reason and the SB raids will be no different unless SE actually does something to change it.
No, Being synced to lv70 will sync your gear to i405 and it does affect gear stats. The reason old raids are so power creeped has two reasons. One is the buffs your rotation skills have had over the years and the changes to damage calculations. Ozma doesn't hit much because all accessories now have Vitality in them. The other reasons is that most bosses in ARR raids never had good HP tuning to begin with. King Behemoth, Scylla, The Guardian and Cloud of Darkness were especially bad with this.Being locked at a level doesn't seem to affect the gear stats however. The tower climb wouldn't be so trivial otherwise - poor Phlegethon can't even get off a second Ancient Flare these days because THAT's how much the gear stats have trivialized him. To say nothing of how Cloud of Darkness has entire mechanics that just aren't seen anymore for the same reason - remember the worms? I haven't seen them since mid-HW and these days she dies almost immediately after the alliance split. Poor Ozma barely even tickles these days. Almost every alliance raid eventually gets trivialized for this reason and the SB raids will be no different unless SE actually does something to change it.
King Behemoth's tower mechanic has been ignored since the SCoB tier.
Scylla and the Guardian both were easily killable before their significant mechanics go off by FCoB tier.
Cloud of Darkness's worm adds were already an uncommon sight by the time pretty much everyone had i130 gear. The reason for that has more to do with a bad design choice of making her stoneskins very easy to break during the cloud phase. It was easy to push her below the point the worms no longer spawn before HW already.
When SE adjusts action potencies, it always has a detrimental effect on older content, it's inevitable, and it has hit ARR and HW raids especially hard. However, SE has learned and SB raid bosses have quite high HP values and were future proofed enough that Rabanastre didn't just keel over in i400.
Last edited by Sove92; 03-10-2020 at 07:45 PM.
A shame, Orbonne was honestly my favorite 24 man, Cid felt really cool to down with your group specifically because of how punishing mistakes were, but now its just going to be another zergfest with no real effort necessary anymore, not even echo was enough apparently, have to remove the need to do any sort of mechanics properly, its LotA all over again.
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