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  1. #21
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Daniolaut View Post
    Also while I'm here...

    Healers...

    So long as you fail to keep dps and tanks alive because you refuse to cast or use a "GCD" heal/shield to push more damage, Square-Enix should not, and I encourage them -to not- add complexity to the healer role.
    Don't talk about things you don't understand, please.
    We don't "refuse to cast GCD heal to push damage". If a GCD has to be cast for whatever reason it is, it will be (to keep people alive you know ?)
    We spend our ressources properly/depending on the situation, which allow us to push damage.
    And what you're saying is "congratz for understanding the game and your class very well, now be bored".

    I'm not gonna panic press helios like crazy if I have earthly star on and the whole party inside.
    I'm not gonna panic press Benefic II on the tank if a scholar put an Excog on him (and I have essential dignity)
    I'm not gonna panic press helios if I know there will be no direct damage/threat until a certain time and Celestial opposition regen will top us off for the next mechanic.
    I'm not gonna waste mana on GCD heal that oGCD will cover safely.
    And those are example among others.

    Have you ever wondered why we meet those WHM player, almost always low on mana, complaining "aww, it's hard to heal no mana, can't heal anymore" - "eww my co-healer is dpsing and let me heal everything"
    No sweetie, you just don't use your toolkit correctly and don't understand how to play your class

    And last note : we used to have more dots. Maintaining a dot for every 24/30s is not what I call "complexity". If anything, it's even better to contribute to damage this way than spamming what used to be a filler. Because by the time it ticks, the damage are here and you're free to do whatever you want, and if nothing's required => filler.

    Now please...
    (22)
    Last edited by KDSilver; 03-12-2020 at 04:44 PM.

  2. #22
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Imo BRD needs a damage buff. And I'm not even speaking about trying to get them to as much DPS as melee or casters, I want BRD to be at least equal to other ranged DPS.

    MCH has pretty good damage and DNC has decent damage and a self damage buff that can pretty much be up 100% of the time (+ giving that buff to another party member).
    BRD has overall low damage, few skills to buff their damage that only last like 10-15 seconds and have long CDs and literally little to no utility.

    All the utility BRD once had is long gone. Why do MCH and DNC learn Tactitian and Sheld Samba on level 56 and BRD learns Troubadour only on level 62? This is essentially the same skill, what's up with that?
    Where is our Foe Requiem, the love of all casters? Where is our proper Mage's Ballad? I lost count how many times a healer got ressurected and I wished I could, you know, help them get some mana back.
    And new Mage's Ballad, Army's Paeon and Wanderer's Minuet are a huge joke. 1% damage increase that doesn't even affect the bard? I literally couldn't care less about buffing everyone's damage by some puny amount instead of helping healers get mana back after dying. The only good utility skill BRD currently has is Battle Voice.

    BRD needs old songs back or a damage increase to at least match the other Physical Ranged DPS.
    (4)
    Last edited by Lumivyory; 03-13-2020 at 12:39 PM.

  3. #23
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Averax View Post
    DNC and BRD don't have to do anything extra. Their utility is mostly baked into their damage rotations. Bards have to sing no matter what, it's part of their rotation. Dancers have to dance no matter what, standard step and technical step are their hardest hitting abilities.

    You suggest making MCH effectively a straight up loss to bring along, but the reason it needs to do more damage is because that's all it brings (and a damage reduction skill). It needs to bring enough of its own damage to make it appealing enough to take up a slot reserved for a dancer or bard.

    DNC and BRD are competitive because they raise everybody else's damage instead of doing a bunch themselves. The extra damage they make people do is counted towards their personal damage.
    Mch already deals more damage when accounting for the dancer and bard buffs going to their own damage though, thats what rdps means
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #24
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    You know, i find it funny how everyone seems to have forgotten that certain jobs/classes will always do more damage than others. This is standard knowledge in every MMO. Some classes like Black Mages will always be high on damage over others, etc. But now we have people who play a ranged job that can keep 100% uptime on damage without having to worry about mechanics or anything else and they want to do the same damage as an actual job that requires them to dodge mechanics and stop DPS, has positional skills and or cast times. No.
    (0)

  5. #25
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,417
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Nobody expects bards and dancers to do the same damage as a black mage or samurai. We just want to do enough damage to be worth bringing at all for more than just that 1% role diversity bonus.
    (10)

  6. #26
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Mch already deals more damage when accounting for the dancer and bard buffs going to their own damage though, thats what rdps means
    The guy is implying that they need to do less personal damage than dancer and bard because those two have more responsibility.
    (1)
    Last edited by Averax; 03-12-2020 at 11:20 PM.

  7. #27
    Player
    Dfess's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    181
    Character
    Kair Kindheart
    World
    Jenova
    Main Class
    Bard Lv 80
    Quote Originally Posted by EtherRose View Post
    You know, i find it funny how everyone seems to have forgotten that certain jobs/classes will always do more damage than others. This is standard knowledge in every MMO. Some classes like Black Mages will always be high on damage over others, etc. But now we have people who play a ranged job that can keep 100% uptime on damage without having to worry about mechanics or anything else and they want to do the same damage as an actual job that requires them to dodge mechanics and stop DPS, has positional skills and or cast times. No.
    Depends on what you mean honestly. Healers and tanks will always do less damage than dps sure. But, dps vs dps is whoever has better gear and knows rotation better mostly. In WoW and EQ2 it's gear and rotation dependent. Hunters, mages, rogues, demon hunters, ret pally, warriors, shadow priest, etc. All right for top dps. One isn't stronger than the other because they have "utility".
    (0)

  8. #28
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    You know I keep seeing "rangers don't have to worry about mechanics or anything else." When yes, we do everyone has to in many fights you have to be near the bosses ass during the fight rather your range or not you still have to do a lot of mechanics lol in fact the way they make every fight you basicly have to be near it at all times regardless of your role which kind of kills the point of range in general
    (0)
    Last edited by LolitaBansheeMeru; 03-13-2020 at 12:27 AM.

  9. #29
    Player
    BunniEclair's Avatar
    Join Date
    Feb 2020
    Posts
    526
    Character
    Tea Cakes
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Daniolaut View Post
    Also while I'm here...

    Healers...

    So long as you fail to keep dps and tanks alive because you refuse to cast or use a "GCD" heal/shield to push more damage, Square-Enix should not, and I encourage them -to not- add complexity to the healer role.

    leave me alone >:x
    (0)

  10. #30
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by ErryK View Post


    What did I just read?
    This post >>>perfectly<<< explains why I"m in a level 74 dungeon and the rest of the party is only using skills they learn at level 15 and below.

    -other player reads skills above level 15-

    >insert quoted post<

    -Me "Ah finally it all makes sense."

    I know reading is hard, but I am not your parent or kindergarten school teacher, I'm not going to help you.
    (0)

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