
Originally Posted by
DevilsDontFly
That logic doesn't make that much sense, though, because by definition BLM would be a sustained dps. Yes, he hits like a truck, but in a sustained way. You do your rotation, you reach peak after your opener is set and then you plateau there till the end of the fight, while DNC would be opposite, since you have huge burst windows every 2 minutes.
While AoE rotation for ranged DPS is good, that shouldn't be a reason for their single target to be low in a game in which most endgame content (as in raids, trials and 24raids) are focused around killing or damaging one enemy at a time.
The reason why ranged DPS have lower damage output in general is because a ranged DPS is the only role that can consistently damage the enemy through mechanics for the entirety of the fight. Moving away from people because of tethers, constant don't-stop-walking mechanics and pushbacks are not an issue for ranged DPS, so it's much easier to optimize compared to melee that have positionals and some upkeep strategies to maintain, and casters that have cast bars, a mana pool, not as much mobility and prone to die easier if mechanics are not performed perfectly due to lower caster HP gear.