Except nobody is asking the Range to deal equal damage to the Melee or Casters. They want enough to justify their existence beyond party bonus because as it stands right now, without said bonus, all three Range DPS would be complete dead weight in every single fight, including E6S and E8S which aren't Melee friendly. In fact, they're already reaching the point yet again where Black Mage and Summoner are so much stronger, the party bonus may not be enough. Look at the example I provided above. Summoner is dealing 1,100 more rDPS than Machinist; 2,000 more than Bard. And it's supposed to be the "middle ground" utility Caster. Worse even is Dragoon, who suffers more than any other DPS in E6S, still beats Machinist.
Basically, even with handicaps placed on them (cast interrupts or disengagement) both Melee, and especially Casters, come out ahead. E7S takes it a step further by outright removing positional requirements and making it so the tower mechanic is randomized. In other words, we have a fight where Range don't even get to utilize their free movement to bait mechanics and allow for melee uptime. Predictably, they are laughably behind every other job by nearly 1,000 rDPS or higher except Red Mage—which still beats Machinist. Light Rampant is another example of this same problem. Range cannot bait the mechanic, thus their mobility is no longer an asset. In these examples, they do less damage because reasons and little else.




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