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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Because we can dodge everything with no real danger involved. Melee is in constant danger of being hit, ranged isn't.
    The issue is even despite these inherent weaknesses, Melee still beat the Range in fights where they are heavily disadvantaged. In fact, lets look at E6S—arguably the most unfriendly melee fight in years.

    Summoner - 16,911
    Black Mage - 16,575
    Ninja - 16,325
    Samurai - 16,214
    Red Mage - 16,005
    Monk - 15,950
    Dragoon - 15,917
    Machinist - 15,857
    Dancer - 15,422
    Bard - 14,970

    That is the spread at 95%. Bear in mind, Monk and, especially Dragoon, have no way to mitigate disengagement. Meditation is meager compensation for a GCD loss and Piercing Talon is so laughably weak, it's actually better for a Dragoon to do absolutely nothing in most cases. So a Dragoon literally not attacking at several points does more damage than an optimized Machinist, Bard or Dancer. Bard, in particular, is so far behind in E6S, it's bordering on useless. We could somewhat justify this if utility such as Refresh, Foe's and the like still existed. Instead, Range "support" is Troubadour and friends. Are they really so much better than Feint to justify such a massive difference?

    Now lets look at E7S, where Melee downtime is basically non-existent. Dragoon jumps to over 1,400 more rDPS than Dancer; 1,100 over Bard, and 800 over Machinist. Meanwhile, you'll notice the Casters have essentially zero issues regardless of the fight design. If positionals and uptime are going to be an excuse then Melee should deal the highest damage since they stand to lose the most. That isn't the case as no matter the encounter, Summoner is significantly ahead all but Samurai.
    (8)
    Last edited by ForteNightshade; 03-15-2020 at 02:03 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ForteNightshade View Post
    snip
    This!

    An argument could have been made around the concept that perhaps the skill floor for the ranged physical classes was such that at lower percentiles the ranged did higher dps than other classes at lower percentiles (because while everyone is learning positionals,placements,etc the ranged can still dps). This would place the ranged physical in a "good for newer players not so good for optimized play" But that's not even really true. The only place you see this is lower percentile MCH doing roughly as well as lower percentile BLM and this has more to do with BLM doing very little damage at lower percentiles than anything else. Once BLM learns placements that's enough for mch to fall behind again.
    (2)

  3. #3
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by ForteNightshade View Post
    -snip-
    In regards to the E7S point, Bards have a huge advantage during add phase, where we can double dot 3 different enemies and maintain all for about the 2 minutes that the phase lasts, leading to drastically increased repertoire proc rates.

    Even with this advantage, Bard STILL falls behind by a huge margin.
    (1)
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"