I can understand ranged having ‘rDPS’ that brings them close to what melee can do. And then because of the nature of rDPS, it’s limited by the strength of the melee/casters it’s affecting (better pDPS for the ones being supported means better rDPS for the supporter).

Surely it would be fairly unbalanced for ranged to be dealing equivalent pDPS to melee though? Unless they removed every kind of utility from the ranged I guess. But then wouldn’t they all be really boring?

Obviously in terms of numbers I’m not suggesting they should jump up all the buffs ranged have, but maybe like a 3% rise from what they’re at now? Like if a certain song that increases damage taken for nearby enemies returned? (lol).

Maybe dancer could get something to indirectly increase their damage by a very small amount, like a slight increase to fan dance proc rate or Espirit generation?

For Machinist maybe they could extend the Wildfire timer? Could help with the whole ‘pushing 1 million attacks into a 10 second window’ thing it has going for it currently too

Idk I mean I totally get that devs have to be super careful with ranged because of their history as the op meta kings, but surely it’s not fair for them to be relegated to ‘taken for the 1% stat boost and nothing else’ either? Every role/sub role should have its own value outside of just having to be there because of the way the party bonus system works