phys ranged has low dps because
a) lack of positionals
b) 100% uptime (unless you're out of range)
c) can both DPS and do mechanics (leads back into b)
d) utility
e) can move while attacking


phys ranged has low dps because
a) lack of positionals
b) 100% uptime (unless you're out of range)
c) can both DPS and do mechanics (leads back into b)
d) utility
e) can move while attacking
Jobs without cast bar aka tanks and melee DPS can all move while attacking as long as distance is allowed, and so they can handle melee range mechanics while attacking, which leads to 100% up time. It all depends on player skill.
SMN has all of the above and is one of the highest dps in the game. even assuming that you cancel dwt immediatly every time you have 20 seconds of free mobility every min from egi assault and ruin 4. Then you have the 20 odd seconds of firebird trance on top of that every other min. Then you could also not choose to cancel dwt immediatly and thats only an rdps loss when devotion is up so thats even more mobility. Then on top of all of that if you run out of absolutely everything, you still have ruin 2 which is a drop in the bucket in terms of a dps loss. SMN also has addle which is stupidly useful as pretty much all raidwides are magic damage which is only slightly worse than tactician on fights where the boss goes invuln, and better than tactician on bosses where the boss is targetable all the time because addle gets more uses out of a fight.
So comparing SMN to MCH:
1. Both mobile with very high uptime (Potentially no damage loss due to movement)
2. Both have raidwide mitigation
3. SMN has the ability to trade dps for extra survivability with titan
4. SMN also has a raidbuff which even without it they do more than mch so its just extra damage
5. SMN does more damage overall
6. SMN has a raise
7. SMN has an aoe regen (mostly fluff but still there)
Last edited by ReiMakoto; 03-12-2020 at 09:59 PM.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Doesn't matter. SMN still has cast times. Also as i stated in a previous comment - Some other jobs/classes will always be better than others. Again, standard knowledge for every game. And there are a few factors for why.
1. MCH in terms of difficulty is basically very low. MCH is not hard to play.
2. SMN requires knowledge of rotations and difficulty is higher than MCH to upkeep damage.
3. Magic weapons have higher damage because casters have cast times.
And lastly....this is in tandem with why i said some other jobs/classes will be better than others. If we were to imply a little bit of "Game Logic" of jobs here, you're comparing a high-tier magic caster "Summoner" which shares a branch with "Scholar" to a job with a gun.
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