A lack of centralized AH and no new iteration of "Conquest" has lead to Ul'dah turning into that hip retro quarter arcade that smells of smoke and nerd sweat. What is the point of hanging out in Grid or LL? They were your starting city? Pffff big whoop. You don't like your mom just because she happened to pop you out into this world.

The lack of competition and rivalry between the city states has lead to everyone clustering in Ul'dah since it has arguably the best layout. Need some incentive to keep our HP's out of that place and I think Hamlet defense just might be the key.

Each Grand Company has to fight off hordes of mobs Behest style. Like the throwback from FFXI losing means important NPC's go missin' Except now instead of a single location to defend we have 3. Thus we need some OTHER incentive to keep the Weed strokers and one eyed pirates back where they belong. Hows about a mass reward system for people in the Company? If your GC best defended against the attacks, or went and raided some kind of trinket from the beastmen's camp then there is no tax on your market ward. Returns back to your citystate are free. Cost of anima usage in the surrounding areas is reduced. A boon to anima regen. Yoshi-P comes in game and tells you stories around a camp fire and rubs your belly.



There is a whole slew of things they could tempt us with but like many have said before me. True balance won't happen until 2.0 even if Hamlet defense is coming out next patch. There really isn't any reason to fix it early.






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