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  1. #1
    Player
    Raubahn's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Wolfie View Post
    People undercut the hell out of each other on FFXI's AH too. Undercutting is not avoidable in a free market. Prices do stabilize though, and will remain roughly at the item's true value. That is economics 101.
    People did Undercut in XI but they had equal chances of getting their items sold am talking about stacking the market over 20 and only showing the first 20 cheapest items in the list which encourage the players to undercut in order to make their retainer name show up and get their item sold.

    So basically in XI:
    when a player undercut the price doesn't show up to buyers so the buyers have to guess how much it is so they will resort to The history of items sold and try their luck by lowering 1-10k maybe. and its quite the opposite of XIV marketing system.
    (0)
    Last edited by Raubahn; 04-02-2012 at 02:36 PM.

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Raubahn View Post
    People did Undercut in XI but they had equal chances of getting their items sold am talking about stacking the market over 20 and only showing the first 20 cheapest items in the list which encourage the players to undercut in order to make their retainer name show up and get their item sold.
    They did not have an equal chance of getting their items sold. The items being sold were sorted by price and time left on auction. The early and cheap items sold first. It took slightly more effort to undercut someone, but it happened all the time, and there were times where I went weeks without selling a single reraise hairpin. There were also weeks where I was the only one selling them and I was spending hours at a time re-listing my wares and undercutting the hell out of my competition to move my goods fast.

    The fact that only 20 items show up now on the MW is a failing of the current UI and client. Other MMOs have pages that you can go through, so you can view all goods at once. If your only issue with the current system is that it only lists 20, then ask them to implement pages so that you can see it all.

    So basically in XI:
    when a player undercut the price doesn't show up to buyers so the buyers have to guess how much it is so they will resort to The history of items sold and try their luck by lowering 1-10k maybe. and its quite the opposite of XIV marketing system.
    Like above, the system was not unbeatable. That's what happens in a free market. As a seller, I had to do an initial investment of buying one RR hairpin to determine what my competition priced their items at, and then I would re-list them all lower. I would only end up losing maybe 5k or 10k gil, but my stuff sold first and it sold fast.

    It was even easier with cooking, where the items went extremely fast, and an undercut of 200-1000 gil would make your item by far the cheapest on the market.
    (1)

  3. #3
    Player
    Dav's Avatar
    Join Date
    Aug 2011
    Location
    Besaid
    Posts
    119
    Character
    Della Wanderer
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Just having shouts in cites able to be heard in other cities would solve the problem. As for the market wards, that would be nice as well.
    (0)

  4. #4
    Player
    Peptaru's Avatar
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    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Please refer to my above statement.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Peptaru View Post
    Please refer to my above statement.
    Economy works more or less the same way could it be virtual or in real life. The law of supply/demand will always rules XIV economy. If prices are undercut, it is for a reason, supply > demand.

    Shall the supply drop, and only couple sellers remain for a said item, then prices will rise again.
    (1)
    Antipika.
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    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  6. #6
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
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    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    And the 20 people who spam a product for skillup and sell for way way less than its true value just to dump their invo instead of npc'n it without messing anything up.... ya.... find me a business that does that IRL plz. Again refer to my previous statement. There are many people who've studied and written on these topics, but RL =/= mmo economy.
    (0)

  7. #7
    Player Wolfie's Avatar
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    Mar 2011
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    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Peptaru View Post
    And the 20 people who spam a product for skillup and sell for way way less than its true value just to dump their invo instead of npc'n it without messing anything up.... ya.... find me a business that does that IRL plz. Again refer to my previous statement. There are many people who've studied and written on these topics, but RL =/= mmo economy.
    Of course real life and a virtual economy are not the same, but there are a ton of parallels and they behave in a very similar way. There is no real life analogue to skilling up and dumping of finished products, but that does not invalidate the rest of the free market tenets that happen in a virtual world. The many people who have written and studied on these topics all agree that virtual free market economics are more similar to real life free markets than they are different, and they have idenitcal phenomena, patterns, and behaviors.
    (1)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Wolfie View Post
    Of course real life and a virtual economy are not the same, but there are a ton of parallels and they behave in a very similar way. There is no real life analogue to skilling up and dumping of finished products, but that does not invalidate the rest of the free market tenets that happen in a virtual world. The many people who have written and studied on these topics all agree that virtual free market economics are more similar to real life free markets than they are different, and they have idenitcal phenomena, patterns, and behaviors.
    there is the comparison to that even in the real world economy. you pay money to go to school and buy books you will never use again to skill up to get a paying job in the future. they are both the same thing when you look at it. both have you spending time and money to gain the skills needed to develop your skills. the time and money investment allows you to make profits once you are completely trained.
    (0)


    http://crystalknights.guildwork.com/

  9. #9
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Let me take that back then, because college text books are a great real life analogue to the skillup item dumping.
    (1)

  10. #10
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
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    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    People spending on books and schools fuels an economy, it doesn't unbalance pricing. lol
    (0)

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