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  1. #1
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    For people not happy about rng involvement:

    There is really no other way they can make this crafting system seem “difficult” without the use of randomness. It’s just impossible. Plus, as much as they annoy us with casual things and over accessibility, I have to give them credit. They listened to hardcore players and (attempted) to make recipes hard.

    Next step would be expert recipes rewards, and improving them to encourage more people to do it. As well as seeing if there is a way to make even more of these hardcore players happy. Because we have to remember, expert recipes weren’t really designed for the average crafter.
    (14)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nandrolone View Post
    There is really no other way they can make this crafting system seem “difficult” without the use of randomness. It’s just impossible. Plus, as much as they annoy us with casual things and over accessibility, I have to give them credit. They listened to hardcore players and (attempted) to make recipes hard.
    There's room for tweaks and improvement though. I think two culprits are the Centered Proc (still hefty rng) and how reliant you end up on the Pliant buff. Saving nearly 50 CP is massive. Centered could almost be buffed to 100%, though that's certainly up for discussion.
    I also feel our toolkit is a little too small now, which lowers the potential for niche intelligent choices and pushes us towards a priority system, where certain abilities are just miles better.

    It's a good system and a step in the right direction. The rewards are indeed awful though.
    (7)

  3. #3
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Liam_Harper View Post
    There's room for tweaks and improvement though. I think two culprits are the Centered Proc (still hefty rng) and how reliant you end up on the Pliant buff. Saving nearly 50 CP is massive. Centered could almost be buffed to 100%, though that's certainly up for discussion.
    I also feel our toolkit is a little too small now, which lowers the potential for niche intelligent choices and pushes us towards a priority system, where certain abilities are just miles better.

    It's a good system and a step in the right direction. The rewards are indeed awful though.
    This is exactly how I feel too. Currently, it's way too Pliant-centric. As long as you spam all your durab-recovery/saving skills whenever it pops, it pretty much allows you to spam naked Hasties and Rapids without much thoughts. So it kind of defeated the point of having Groundwork, Prep Touch, Prudent, Basic or even Precise (since Trick trumps Precise to have better chance for more durab recovery).

    I have tried a few times using Patient as well, as it's ridiculously good when it doubles you from 5 to 10 IQ on a Centered Proc. Even if you lose the whole stack, as long as it's still early, you can still gamble your way back by spamming even more Patient.

    So my thoughts are...
    (1) For Pliant, perhaps instead of reducing CP by half, Pliant should just reduce CP by a fix value? And if the action uses fewer CP than the CP discount, then the action's CP is halved (this prevents too many free skills).
    (2) For Centered, perhaps instead of buffing any skill by 25%, it should just buff Hasty and Rapid to 100%, but does not buff Patient (else it's overpowered)?

    As for Sturdy, I like how it is at the moment. It's less impactful comparing to Pliant and Centered, but it's still pretty cool, especially when you get increase or decrease of tad bits of durab, making the whole thing more complex.

    For those who are still unfamiliar with Sturdy, here are the funky new rules with the condition:
    Under Sturdy, Hasty Touch will decrease durab by 5.
    Under Sturdy, if WN (or WN2) is active, Hasty Touch will decrease durab by 3.
    Under Sturdy, if Manip is active, Hasty Touch will NOT decrease any durab.
    Under Sturdy, if WN (or WN2) and Manip are both active, Hasty Touch will actually increase durab by 2.

    Originally, I tried to look into how it affects Groundwork/Prep Touch too, but now it seems pointless as we don't use those skills for this recipe anymore.
    (4)
    Last edited by Caimie_Tsukino; 03-11-2020 at 08:19 PM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Caimie_Tsukino View Post
    Originally, I tried to look into how it affects Groundwork/Prep Touch too, but now it seems pointless as we don't use those skills for this recipe anymore.
    Sturdy is a multiplicative 50%, so with Waste Not it's 25% Durability cost, rounded up. Sturdy is an effective 5-24 CP cost reduction (2-10 durability)
    (0)