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  1. #1
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Reflect makes the most sense if using Patient Touch to win. I tried Muscle Memory, but it felt unnecessary to need to also IQ.
    (0)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'm starting to think some of the claims of 95% or more max quality are just good luck streaks. Some of the systems work well, but with all methods, in at least 3/10 crafts I'm getting very bad strings of Hasty fails or 4/6 Rapids failing and it's the difference between 5k and max. You'd either need a rotation with no rng abilities, or a rotation so potent it maxes out even with 2/3 hasties failed. I'll keep trying though.

    Reflect has been my preferred opener too, though I've been passing on Ven and trying to catch Rapids on Centered procs.
    (0)

  3. #3
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I'm starting to think some of the claims of 95% or more max quality are just good luck streaks. Some of the systems work well, but with all methods, in at least 3/10 crafts I'm getting very bad strings of Hasty fails or 4/6 Rapids failing and it's the difference between 5k and max. You'd either need a rotation with no rng abilities, or a rotation so potent it maxes out even with 2/3 hasties failed. I'll keep trying though.

    Reflect has been my preferred opener too, though I've been passing on Ven and trying to catch Rapids on Centered procs.
    I have some real data here. These are the results of my approach:


    Basically, about 1/3 are max, and another 1/3 are 6000-6485, so the total of 6K+ is around 2/3.
    5000-5999 totaled to about 1/4.
    4500-4999 is really really rare.
    Failure totaled to 8.5%.
    So overall, ~91% I'll get an acceptable turn-in... basically the same as I have claimed before... failing about 1/10 crafts.
    (0)
    Last edited by Caimie_Tsukino; 03-15-2020 at 11:26 AM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  4. #4
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I'm starting to think some of the claims of 95% or more max quality are just good luck streaks. Some of the systems work well, but with all methods, in at least 3/10 crafts I'm getting very bad strings of Hasty fails or 4/6 Rapids failing and it's the difference between 5k and max. You'd either need a rotation with no rng abilities, or a rotation so potent it maxes out even with 2/3 hasties failed. I'll keep trying though.

    Reflect has been my preferred opener too, though I've been passing on Ven and trying to catch Rapids on Centered procs.
    I fail Hasty Touch so much that I've actively looked for ways to avoid using it outside of Centered. I fail like 75% of my Hasty Touches when Sturdy is the condition. It's scary.
    (1)
    Last edited by Ryaz; 03-15-2020 at 12:14 PM.

  5. #5
    Player
    hqdm's Avatar
    Join Date
    Aug 2013
    Posts
    234
    Character
    Honey Hole
    World
    Tonberry
    Main Class
    Gladiator Lv 2
    I rarely below 6.1k, maybe odd 5.8 when I make mistake, or extremely bad rng, but most fail streaks can be saved.
    the delineation are useful for saving a completely shit craft too; I just have a handful from failed kupo gacha.
    If you sort invent, it sorts them by rating. The lowest one in ytdy's clip was 6118. In this current batch of 43, the lowest is 6228.
    But 95% just estimate in the end.

    Can count backwards your cp, so rather than rely on ht spam when unnecessary, just all in on inno+prudent
    i mention a bit in post, with my stat, 124cp @ 37.5k qual, 74cp @ 47k qual. but continue backwards, 242cp @ 23.5k, 360cp @ 9.5k qual etc...
    must consider durability, and adjust for procs, maybe I won't prudent on a yellow if lowish cp, but when you have it in the back of your mind, oh~ hey I can just complete the craft from here w/o rely on too much rng, it's quite consistent.

    e.g.

    this craft can 100% complete via inno + touch spam, so there is no need to risk HT



    If following common priority I think most ppl would WN2 here, but best course is to just pop inno + start spamming prudent. This one end with 83 cp left.

    The only time I tend to pop wn2 is when it comes early, back to back after manip, or I'm so far behind I need to gamble on freezing the durability for 8 steps.

    Reflect particularly strong because there's no impetus to succeed early RS, and you can insta 6 stack on step2 yellow.
    It lets you play around with the procs more efficiently rather than being locked into "succeed rs before MuMe buff runs out in 5 turns".
    (0)
    Last edited by hqdm; 03-15-2020 at 01:05 PM. Reason: +image

  6. #6
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Anyone else notice that Rapid Synth with Centered seems to fail just as much as without it? I've actually started to use it ONLY when Centered is up and it fails way more than it should.
    (0)

  7. #7
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    RNG... is your answer to everything... including 13x normal or 6x pliant straight... 8x failed HT and so on...
    (1)

  8. #8
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I've started using two byregots in my rotation... seems to be working better. RNG can still completely screw me over, though. Wondering if I could replace the first Byregot's with a Prep Touch. Maybe I'll give it a try.

    Edit: So, I'm still working out the kinks, but I've been working on reducing my HT spam as much as possible. After I get my Progress set, when I hit 11 stacks, I get a manipulate going and make sure I have at least 40 durability. Then I Inno > Prudent x 2 (or Precise if it pops) > Great Strides > Prep Touch. This gives me a huge boost in quality. Then my goal is to get Manipulate going again, get to at least 30-40 durability and make sure I have 154 CP left (which isn't difficult unless you get no Good procs for ToT). Then its Inno > Prep x2 > Great Strides > Byregot's.

    With the HTs in between from Sturdy/Centered while fishing for Manipulate, it seems to give me great amount of quality and let's me keep things more in my control instead of RNG. I will test it more tomorrow.
    (1)
    Last edited by Ryaz; 03-16-2020 at 01:35 PM.

  9. #9
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MN_14 View Post
    I try to minimize my use of cp in the beginning in order to prepare to pay the full cost of the durability restore if necessary. A good percentage of my crafts involves restoring durability at full cost at least once in the craft. Hopefully, by that point, I've also made some significant gains toward building IQ stacks and/or progress through conditions.

    It's always a juggle between using observe and HT to keep both CP and durability as high as possible to delay reaching the point where I would be forced into paying the full cost of a durability restore. However, paying the full cost isn't always terrible as I at least know what the cost is and can plan based on that. There are also other ways of managing cp and durability loss. I'm a fan of discounted prudent touches as they're both cp and durability friendly.

    What I'm doing is basically RNG management. By alternating between observe and HT, I bait for a ton of conditions while trying to slow down durability and cp loss. I also selective pick places where the HTs will either hurt the least or have a higher chance of success. Unless you are close to finishing your craft, HTs hurt regardless of whether they land or miss.

    Since the number of HTs that I use numbers in the dozens per synth, it smooths out HT RNG as well (increases sample size; I largely don't bat an eye when HTs miss under a normal or sturdy condition as I expect a huge % of them to miss) allowing me to handle the full spectrum of below average, average, and above average luck. You have to be able to handle all types and not just average or above average. Crafting has always been balanced for you to be able to handle all except for the absolute 1-5% worst outcomes.

    Yes, even in ARR.

    You do have to keep in mind that the double Byregot's method is what I would call a safe method. It allows me to lock in 40-60% of the required quality first and then plan for the 2nd round. With high control though, there are a lot of ways of cheesing these. You will see synths where you only need to use Byregot's once or none at all. If I meet the requirements to do those RNG free, I don't aim for two Byregot's.
    I am doing exactly the same

    I changed my buffed stats a little to 2680 control - I am getting more proc ( might be placebo effect ) but in 19 crafts I got worst of 60k HQ , every other went 100%

    It takes me 5 min per craft, so 3 craft per syrup
    (0)

  10. #10
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by testname View Post
    I am doing exactly the same

    It takes me 5 min per craft, so 3 craft per syrup
    Same, this method is slow as it can take over 100 steps if there are a lot of misses.

    You can cheese these in as little as 40 steps sometimes though. I'd say on average, it's around 70 steps for a double byregot's (55-80 for most synths).

    There could definitely be faster (possibly riskier) ways of doing these.
    (0)

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