Results -9 to 0 of 32

Threaded View

  1. #22
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,045
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by reivaxe View Post
    What am I getting at? Welp, the Hrothgar have an unique customization option. Something that no other race has. They have the ability to change the color and pattern of parts of their arms/ torso/ legs. Given how this game works, that's a whole lot of stuff the game has to account for when looking at how gear interacts on them. Where does all that space and processing come at the cost of? The only character option that other races have that can be altered greatly and has tons of different looks and "patterns". Hair. Hair changes shape a lot and anytime you wear a hat most hair models change a good deal.
    This is all speculation but I don't think it's to do with "space and processing power", I think it's to do with the character template options (as I was saying above re. Auri horns).

    They wanted to give fur pattern options, something that hasn't existed for any other race, so they had to repurpose the hairstyle setting (and the linked base colour and highlight colour palettes). Instead of choosing a hairstyle with highlights, Hrothgar choose a fur pattern with stripes.

    So fur patterns go in the hairstyle "slot" and the manes have to go in the face slot.

    I also think the lack of hats is due to this - when a normal character wears a hat, it turns off part of the hairstyle. But that doesn't work for Hrothgar because the "setting in the hairstyle slot" isn't their hair, and hats aren't programmed to affect the face slot, so it can't turn it off and would clip through instead.

    So that would explain why Hrothgar can wear a helmet that replaces the head model entirely (so there's no mane underneath to clip through), but not one that sits over it.
    (1)
    Last edited by Iscah; 03-15-2020 at 02:03 PM.